cleanup protocol

...and get master to compile again

DOCREF hudextras mapstats_hud nextGameMode
This commit is contained in:
ac-stef
2017-06-27 15:15:25 +02:00
parent 3728773ec0
commit 1fe478aae4
25 changed files with 237 additions and 1390 deletions
+1 -7
View File
@@ -354,7 +354,6 @@ bool collide(physent *d, bool spawn, float drop, float rise)
VARFP(maxroll, 0, ROLLMOVDEF, ROLLMOVMAX, player1->maxroll = maxroll);
VARFP(maxrolleffect, 0, ROLLEFFDEF, ROLLEFFMAX, player1->maxrolleffect = maxrolleffect);
VARP(maxrollremote, 0, ROLLMOVDEF + ROLLEFFDEF, ROLLMOVMAX + ROLLEFFMAX);
//VAR(recoilbackfade, 0, 100, 1000);
void resizephysent(physent *pl, int moveres, int curtime, float min, float max)
{
@@ -734,12 +733,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
pl->pitch += pl->pitchvel*(curtime/1000.0f)*pl->maxspeed*(pl->crouching ? 0.75f : 1.0f);
pl->pitchvel *= fric-3;
pl->pitchvel /= fric;
/*extern int recoiltest;
if(recoiltest)
{
if(pl->pitchvel < 0.05f && pl->pitchvel > 0.001f) pl->pitchvel -= recoilbackfade/100.0f; // slide back
}
else*/ if(pl->pitchvel < 0.05f && pl->pitchvel > 0.001f) pl->pitchvel -= ((playerent *)pl)->weaponsel->info.recoilbackfade/100.0f; // slide back
if(pl->pitchvel < 0.05f && pl->pitchvel > 0.001f) pl->pitchvel -= ((playerent *)pl)->weaponsel->info.recoilbackfade/100.0f; // slide back
if(pl->pitchvel) fixcamerarange(pl); // fix pitch if necessary
}