diff --git a/source/src/rendertext.cpp b/source/src/rendertext.cpp index aca1c564..21ea3b6e 100644 --- a/source/src/rendertext.cpp +++ b/source/src/rendertext.cpp @@ -321,38 +321,38 @@ static void text_color(char c, char *stack, int size, int &sp, bvec color, int a case '9': color = bvec( 255, 102, 0 ); break; // orange //extendeded color palette //case 'a': case 'A':color = bvec( 0xFF, 0xCC, 0xCC); break; // some lowercase seem to have special meaning like 'b' (flashing text) so not yet using them - case 'A':color = bvec( 0xFF, 0xCC, 0xCC); break; // red set + case 'A':color = bvec( 0xff, 0xb7, 0xb7); break; // red set case 'B':color = bvec( 0xCC, 0x33, 0x33); break; // case 'C':color = bvec( 0x66, 0x33, 0x33); break; // case 'D':color = bvec( 0xF8, 0x98, 0x4E); break; // - case 'E':color = bvec( 0xFF, 0xFF, 0xCC); break; // yellow set + case 'E':color = bvec( 0xFF, 0xFF, 0xB7); break; // yellow set case 'F':color = bvec( 0xCC, 0xCC, 0x33); break; // case 'G':color = bvec( 0x66, 0x66, 0x33); break; // case 'H':color = bvec( 0xCC, 0xFC, 0x58); break; // - case 'I':color = bvec( 0xCC, 0xFF, 0xCC); break; // green set + case 'I':color = bvec( 0xB7, 0xFF, 0xB7); break; // green set case 'J':color = bvec( 0x33, 0xCC, 0x33); break; // case 'K':color = bvec( 0x33, 0x66, 0x33); break; // case 'L':color = bvec( 0x3F, 0xFF, 0x98); break; // - case 'M':color = bvec( 0xCC, 0xFF, 0xFF); break; // cyan set + case 'M':color = bvec( 0xB7, 0xFF, 0xFF); break; // cyan set case 'N':color = bvec( 0x33, 0xCC, 0xCC); break; // case 'O':color = bvec( 0x33, 0x66, 0x66); break; // case 'P':color = bvec( 0x4F, 0xCC, 0xF8); break; // - case 'Q':color = bvec( 0xCC, 0xCC, 0xFF); break; // blue set + case 'Q':color = bvec( 0xB7, 0xB7, 0xFF); break; // blue set case 'R':color = bvec( 0x33, 0x33, 0xCC); break; // case 'S':color = bvec( 0x33, 0x33, 0x66); break; // case 'T':color = bvec( 0xA0, 0x49, 0xFF); break; // - case 'U':color = bvec( 0xFF, 0xCC, 0xFF); break; // magenta set + case 'U':color = bvec( 0xFF, 0xB7, 0xFF); break; // magenta set case 'V':color = bvec( 0xCC, 0x33, 0xCC); break; // case 'W':color = bvec( 0x66, 0x33, 0x66); break; // case 'X':color = bvec( 0xFF, 0x01, 0xD5); break; // - case 'Y':color = bvec( 0xC7, 0xD1, 0xE2); break; // - case 'Z':color = bvec( 0x32, 0x32, 0x32); break; // + case 'Y':color = bvec( 0xC7, 0xD1, 0xE2); break; // lt gray + case 'Z':color = bvec( 0x32, 0x32, 0x32); break; // dark gray // white (provided color): everything else //default: color = bvec( 255, 255, 255 ); break; }