mouseaccel rescale, afk fix (again!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -777,7 +777,7 @@ void mousemove(int odx, int ody)
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float cursens = sensitivity;
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if(mouseaccel && curtime && (dx || dy)) cursens += mouseaccel * sqrtf(dx*dx + dy*dy)/curtime;
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if(mouseaccel && curtime && (dx || dy)) cursens += 0.02 * mouseaccel * sqrtf(dx*dx + dy*dy)/curtime;
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cursens /= 33.0f*sensitivityscale;
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if( zooming(player1) )
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