fixed crashy packet queue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -415,12 +415,13 @@ void gets2c() // get updates from the server
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case ENET_EVENT_TYPE_RECEIVE:
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{
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extern packetqueue pkglogger;
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pkglogger.queue(*event.packet);
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extern packetqueue pktlogger;
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pktlogger.queue(event.packet);
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if(discmillis) conoutf("attempting to disconnect...");
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else servertoclient(event.channelID, event.packet->data, (int)event.packet->dataLength);
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enet_packet_destroy(event.packet);
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// destroyed in logger
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//enet_packet_destroy(event.packet);
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break;
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}
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