diff --git a/packages/models/weapons/duals/skin_hands.jpg b/packages/models/weapons/duals/skin_hands.jpg new file mode 100644 index 00000000..f022d910 Binary files /dev/null and b/packages/models/weapons/duals/skin_hands.jpg differ diff --git a/packages/models/weapons/duals/skin_weapon.jpg b/packages/models/weapons/duals/skin_weapon.jpg new file mode 100644 index 00000000..94a9c940 Binary files /dev/null and b/packages/models/weapons/duals/skin_weapon.jpg differ diff --git a/packages/models/weapons/duals/tris_high.md3 b/packages/models/weapons/duals/tris_high.md3 new file mode 100644 index 00000000..f07a27ac Binary files /dev/null and b/packages/models/weapons/duals/tris_high.md3 differ diff --git a/packages/models/weapons/duals/tris_high.qc b/packages/models/weapons/duals/tris_high.qc new file mode 100644 index 00000000..dc564d0a --- /dev/null +++ b/packages/models/weapons/duals/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-1 +$frames 1 1 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 +