From 2278fac24a1c033ec6d67be60dedf84d79a56f15 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Mon, 13 Oct 2008 13:59:02 +0000 Subject: [PATCH] don't count shadow quads against wqd git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2999 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/rendercubes.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/source/src/rendercubes.cpp b/source/src/rendercubes.cpp index 49997f17..5df98af3 100644 --- a/source/src/rendercubes.cpp +++ b/source/src/rendercubes.cpp @@ -426,7 +426,6 @@ static void rendershadow_flat(int x, int y, int h) // floor quads shadowvert(x+1, y+1, h); oy = y; - nquads++; } static void rendershadow_flatdelta(int x, int y, float h1, float h2, float h3, float h4) // floor quads on a slope