From 23100ff4bbbe03470030eebfc5792ef57f8b56fd Mon Sep 17 00:00:00 2001 From: driAn Date: Mon, 19 May 2008 20:23:23 +0000 Subject: [PATCH] play flag action music at random offset git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2054 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 9c2369f2..27d9e3fe 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -613,7 +613,7 @@ void flagmsg(int flag, int action) if(firstperson) { conoutf("\f2you got the enemy flag"); - musicsuggest(M_FLAGGRAB, 90*1000); + musicsuggest(M_FLAGGRAB, 90*1000, true); } else conoutf("\f2%s got %s flag", colorname(f.actor), teamstr); break;