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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -443,7 +443,6 @@ void throw_nade(dynent *d, vec &to, physent *p)
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if(d==player1)
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{
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player1->lastaction = lastmillis;
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conoutf("throw %i\n", lastmillis-p->millis);
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addmsg(1, 9, SV_SHOT, d->gunselect, (int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF), (int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF), lastmillis-p->millis);
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};
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};
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@@ -454,7 +453,6 @@ physent *new_nade(dynent *d, int millis = 0)
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p->owner = d;
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p->millis = lastmillis;
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p->timetolife = 2000-millis;
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conoutf("newnade %i", p->timetolife);
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p->state = NADE_ACTIVATED;
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d->inhandnade = p;
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@@ -622,6 +620,7 @@ void shoot(dynent *d, vec &targ)
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if(d->weaponchanging || attacktime<d->gunwait) return;
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d->gunwait = 0;
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d->reloading = false;
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if(d->attacking && !d->inhandnade) // activate
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{
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@@ -631,7 +630,6 @@ void shoot(dynent *d, vec &targ)
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d->gunwait = grenadepulltime;
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d->lastaction = lastmillis;
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d->lastattackgun = d->gunselect;
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d->reloading = false;
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}
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else if(!d->attacking && d->inhandnade && attacktime>grenadepulltime) // throw
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{
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@@ -643,13 +641,13 @@ void shoot(dynent *d, vec &targ)
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{
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if(d->weaponchanging || attacktime<d->gunwait) return;
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d->gunwait = 0;
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d->reloading = false;
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if(!d->attacking) { d->shots = 0; return; };
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d->lastaction = lastmillis;
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d->lastattackgun = d->gunselect;
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if(!hasammo(d)) { d->shots = 0; return; };
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d->reloading = false;
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if(guns[d->gunselect].isauto) d->shots++;
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else d->attacking = false;
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