From 250e6c2cb5c00104ecd19f3efacf08cfd7538490 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Sun, 9 Nov 2008 00:19:03 +0000 Subject: [PATCH] makke-preferred damage screen defaults git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3469 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/renderhud.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index a7d64073..a1852315 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -475,9 +475,9 @@ void drawteamicons(int w, int h) int damageblendmillis = 0; VARFP(damagescreen, 0, 0, 1, { if(!damagescreen) damageblendmillis = 0; }); -VARP(damagescreenfactor, 1, 10, 100); -VARP(damagescreenalpha, 1, 100, 100); -VARP(damagescreenfade, 0, 200, 1000); +VARP(damagescreenfactor, 1, 7, 100); +VARP(damagescreenalpha, 1, 45, 100); +VARP(damagescreenfade, 0, 125, 1000); void damageblend(int n) {