shotgun: damage bug fix, constants moved

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2012-12-31 00:19:15 +00:00
parent 55e59a8d30
commit 251e9f10b3
2 changed files with 18 additions and 21 deletions
+17
View File
@@ -49,6 +49,23 @@ enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_CARBINE, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIP
#define reloadable_gun(g) (g != GUN_KNIFE && g != GUN_GRENADE)
#define SGRAYS 21
#define SGDMGTOTAL 90
#define SGDMGBONUS 65
#define SGDMGDISTB 50
#define SGCCdmg 500
#define SGCCbase 0
#define SGCCrange 40
#define SGCMdmg 375
#define SGCMbase 25
#define SGCMrange 60
#define SGCOdmg 125
#define SGCObase 45
#define SGCOrange 75
#define SGMAXDMGABS 105
#define SGMAXDMGLOC 84
#define SGBONUSDIST 80