particle emitter stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -467,7 +467,7 @@ void renderclient(playerent *d, const char *mdlname, const char *vwepname, int t
|
||||
else if(d->weaponsel==d->lastattackweapon && lastmillis-d->lastaction<300) { anim = d->crouching ? ANIM_CROUCH_ATTACK : ANIM_ATTACK; speed = 300.0f/8; basetime = d->lastaction; }
|
||||
else if(!d->move && !d->strafe) { anim = (d->crouching ? ANIM_CROUCH_IDLE : ANIM_IDLE)|ANIM_LOOP; }
|
||||
else { anim = (d->crouching ? ANIM_CROUCH_WALK : ANIM_RUN)|ANIM_LOOP; speed = 1860/d->maxspeed; }
|
||||
modelattach a[2] = { { NULL }, { NULL } };
|
||||
modelattach a[2];
|
||||
if(vwepname)
|
||||
{
|
||||
a[0].name = vwepname;
|
||||
|
||||
Reference in New Issue
Block a user