From 26a4e54938c3e0570addff841a0b4a61e8d37482 Mon Sep 17 00:00:00 2001 From: drian Date: Fri, 16 Apr 2021 05:30:01 +0200 Subject: [PATCH] #250 (7) disallow mouse movement of dead players during pause --- source/src/physics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/physics.cpp b/source/src/physics.cpp index 3774fcb5..8fb3189b 100644 --- a/source/src/physics.cpp +++ b/source/src/physics.cpp @@ -913,7 +913,7 @@ FVARP(mfilter, 0.0f, 0.0f, 6.0f); // simple lowpass filtering (zer void mousemove(int idx, int idy) { - if(intermission || (ispaused && player1->state == CS_ALIVE) || (player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST)) return; + if(intermission || ispaused || (player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST)) return; bool zooming = player1->weaponsel->type == GUN_SNIPER && ((sniperrifle *)player1->weaponsel)->scoped; // check if player uses scope float dx = idx, dy = idy; if(mfilter > 0.0001f)