diff --git a/README.html b/README.html index 3c1d4f25..a1da9a79 100644 --- a/README.html +++ b/README.html @@ -20,16 +20,11 @@
- ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. + ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.
-- We also consider a port to Sauerbraten (most likely to be called ActionBraten) in wich we plan to further refine gameplay - and visuals, and possibly adding a unique self made texture set. -
-@@ -63,11 +58,12 @@
- Before you ask for help you should read this readme and check out the online FAQ. Thank you. + Before you ask for help you should read this readme and check out the FAQ on + the official website. Thank you.
@@ -76,59 +72,59 @@| Arghvark | -Project Leader, Game Concept, Code, Prototyping | -
| driAn | -Lead Coder | -
| makkE | -Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound | -
| Nieb | -Models | -
| Mitaman | -Maps, Ressources | -
| Verbal_ | -QA, Advisor, Lead Tester, pro-coffee service | -
| Andrew “Arghvark” Davis | +Project Leader, Game Concept, Code | +
| Adrian “driAn” Henke | +Lead Coder | +
| Markus “makkE” Bekel | +Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound | +
| Shane Nieb | +Models | +
| Mitaman | +Maps, Ressources | +
| Elliot “Verbal_” Lockwood | +QA, Advisor, Lead Tester, pro-coffee service | +
| Aardappel and others | -the cube engine | -
| Eihrul | -Enet library | -
| Rick | -bot code | -
| JCDPC | -laptop model, company | -
| DCP | -soundtrack | -
| dtd | -hosting | -
| Wouter “Aardappel” van Oortmerssen and others | +The Cube Game/Engine | +
| Lee “Eihrul” Salzman | +Enet Library | +
| Rick Helmus | +Bot Code | +
| Paul “JCDPC” Cash | +Laptop Model, Company | +
| Dietmar “DCP” Pier | +Soundtrack | +
| Zac “dtd” Jarco | +Hosting | +
diff --git a/docs/game.html b/docs/game.html index e8b0f9c6..d248dbb6 100644 --- a/docs/game.html +++ b/docs/game.html @@ -231,7 +231,7 @@ Every player spawns with three weapons. Knife an pistol are the standard outfitting of every player, grenades must be picked up. - You can chose the primary weapon you want to use in the outfit menu (hotkey b). + You can chose the primary weapon you want to use in the weapon menu (hotkey b). The next time you spawn, you will be given the primary weapon you chose.
@@ -324,7 +324,7 @@ Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
+ If your Cube installation runs fine, ActionCube does too.
+ Minimum specs: P-III 500 Mhz with gf1/radeon or better
+
+ Recommended gfx setting for low/medium machines: +
+ +The default resolution is 1024x768. If you need to change it, modify actioncube.bat accordingly. @@ -28,7 +45,7 @@ In linux, simply pass those parameters in the command line or add them to the actioncube.sh shell script.
-Open config/autoexec.cfg and search for the line
diff --git a/docs/history.html b/docs/history.html index 6efdd27a..4e6b9329 100644 --- a/docs/history.html +++ b/docs/history.html @@ -18,15 +18,60 @@- 31. October 06 - Release of the first public beta. + 31. October 06 - Release of the first public beta. Some quick infos:
++ Artwork +
+ ++ Game/Engine +
+ +