From 26d5fb4bf0731ac2eb0fb25ece2fb2e30f19e104 Mon Sep 17 00:00:00 2001
From: driAn
Date: Sun, 15 Oct 2006 14:44:45 +0000
Subject: [PATCH] no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
---
README.html | 108 +++++++++++++++++++++----------------------
docs/game.html | 6 +--
docs/getstarted.html | 21 ++++++++-
docs/history.html | 49 +++++++++++++++++++-
docs/server.html | 2 +-
5 files changed, 122 insertions(+), 64 deletions(-)
diff --git a/README.html b/README.html
index 3c1d4f25..a1da9a79 100644
--- a/README.html
+++ b/README.html
@@ -20,16 +20,11 @@
About
- ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube.
+ ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube.
Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
This game is all about team oriented multiplayer fun.
-
- We also consider a port to Sauerbraten (most likely to be called ActionBraten) in wich we plan to further refine gameplay
- and visuals, and possibly adding a unique self made texture set.
-
-
Readme
@@ -63,11 +58,12 @@
development, testing and gaming on IRC #actioncube Quakenet
report bugs on the bugtracker
submit patches here
- mail to the core team, team AT action.cubers.net
+ mail to the core team, team AT action.cubers.net
- Before you ask for help you should read this readme and check out the online FAQ. Thank you.
+ Before you ask for help you should read this readme and check out the FAQ on
+ the official website. Thank you.
@@ -76,59 +72,59 @@
Rabid Viper Productions
-
- | Arghvark |
- Project Leader, Game Concept, Code, Prototyping |
-
-
- | driAn |
- Lead Coder |
-
-
- | makkE |
- Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound |
-
-
- | Nieb |
- Models |
-
-
- | Mitaman |
- Maps, Ressources |
-
-
- | Verbal_ |
- QA, Advisor, Lead Tester, pro-coffee service |
-
+
+ | Andrew “Arghvark” Davis |
+ Project Leader, Game Concept, Code |
+
+
+ | Adrian “driAn” Henke |
+ Lead Coder |
+
+
+ | Markus “makkE” Bekel |
+ Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound |
+
+
+ | Shane Nieb |
+ Models |
+
+
+ | Mitaman |
+ Maps, Ressources |
+
+
+ | Elliot “Verbal_” Lockwood |
+ QA, Advisor, Lead Tester, pro-coffee service |
+
Thanks to
-
- | Aardappel and others |
- the cube engine |
-
-
- | Eihrul |
- Enet library |
-
-
- | Rick |
- bot code |
-
-
- | JCDPC |
- laptop model, company |
-
-
- | DCP |
- soundtrack |
-
-
- | dtd |
- hosting |
-
+
+ | Wouter “Aardappel” van Oortmerssen and others |
+ The Cube Game/Engine |
+
+
+ | Lee “Eihrul” Salzman |
+ Enet Library |
+
+
+ | Rick Helmus |
+ Bot Code |
+
+
+ | Paul “JCDPC” Cash |
+ Laptop Model, Company |
+
+
+ | Dietmar “DCP” Pier |
+ Soundtrack |
+
+
+ | Zac “dtd” Jarco |
+ Hosting |
+
diff --git a/docs/game.html b/docs/game.html
index e8b0f9c6..d248dbb6 100644
--- a/docs/game.html
+++ b/docs/game.html
@@ -231,7 +231,7 @@
Every player spawns with three weapons.
Knife an pistol are the standard outfitting of every player, grenades must be picked up.
- You can chose the primary weapon you want to use in the outfit menu (hotkey b).
+ You can chose the primary weapon you want to use in the weapon menu (hotkey b).
The next time you spawn, you will be given the primary weapon you chose.
@@ -324,7 +324,7 @@
Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
- Last man Standing (3)
+ Last Man Standing (3)
Round based combat, no teams. The surviving player will win the round and be awarded a point.
@@ -332,7 +332,7 @@
No teams, everyone for himself :P
- Capture the Flag (5)
+ Capture The Flag (5)
Steal the enemy team`s flag and bring it back to your base to score. Note, there is a special HUD for the ctf mode.
diff --git a/docs/getstarted.html b/docs/getstarted.html
index 0af12d83..8bb5efb6 100644
--- a/docs/getstarted.html
+++ b/docs/getstarted.html
@@ -14,7 +14,24 @@
Prerequisites
- Setting resolution
+ System Requirements
+
+
+ If your Cube installation runs fine, ActionCube does too.
+ Minimum specs: P-III 500 Mhz with gf1/radeon or better
+
+
+
+ Recommended gfx setting for low/medium machines:
+
+
+
+ - 800x600@16bpp
+ - Antialiasing: OFF
+ - Anisotropic Filtering:OFF
+
+
+ Setting Resolution
The default resolution is 1024x768. If you need to change it, modify actioncube.bat accordingly.
@@ -28,7 +45,7 @@
In linux, simply pass those parameters in the command line or add them to the actioncube.sh shell script.
- Setting your name
+ Setting Your Name
Open config/autoexec.cfg and search for the line
diff --git a/docs/history.html b/docs/history.html
index 6efdd27a..4e6b9329 100644
--- a/docs/history.html
+++ b/docs/history.html
@@ -18,15 +18,60 @@
ActionCube v0.9
- 31. October 06 - Release of the first public beta.
+ 31. October 06 - Release of the first public beta. Some quick infos:
+
+ Artwork
+
+
+
+ - 55 new mapmodels
+ - 4 high quality maps
+ - 100% new texture set (new, not fully original ;)
+ - 100% new content (original, apart from sounds, playermodel)
+ - new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
+ - new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
+ - new sounds
+ - the well known sas quake2 model by Darren Pattenden
+
+
+
+
+ Game/Engine
+
+
+
+ - gamemodes
+
+ - Capture The Flag (pCube)
+ - Team Deathmatch
+ - Team Survivor
+ - Last man Standing
+ - Deathmatch
+ - Pistol Frenzy
+ - Last Swiss Standing
+
+
+ - two fixed teams with chooseable skins
+ - md3 hudguns
+ - vweap support for all weapons
+ - weapon reloading
+ - bullet flyby fx
+ - weapon bob/sway
+ - ladders
+ - gib fx
+ - new menu/hud gfx (model drawing)
+ - bot support (adaption of the cubebots)
+
+
The day makkE came to town
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #actioncube
- Aug 01 16:12:18 <makkE> hi
+ Aug 01 16:12:18 <makkE> hi
+ Aug 01 16:13:29 <driAn> hi
Project Launch
diff --git a/docs/server.html b/docs/server.html
index 9f43bfb9..e1a12351 100644
--- a/docs/server.html
+++ b/docs/server.html
@@ -27,7 +27,7 @@
- - Unline cube, ActionCube uses the ports 28764 and 28766 (UDP)
+ - Unline cube, ActionCube uses the ports 28763 and 28764 (UDP)
-
The command line option -x specifies the master password: