From 26d5fb4bf0731ac2eb0fb25ece2fb2e30f19e104 Mon Sep 17 00:00:00 2001 From: driAn Date: Sun, 15 Oct 2006 14:44:45 +0000 Subject: [PATCH] no message git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@437 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- README.html | 108 +++++++++++++++++++++---------------------- docs/game.html | 6 +-- docs/getstarted.html | 21 ++++++++- docs/history.html | 49 +++++++++++++++++++- docs/server.html | 2 +- 5 files changed, 122 insertions(+), 64 deletions(-) diff --git a/README.html b/README.html index 3c1d4f25..a1da9a79 100644 --- a/README.html +++ b/README.html @@ -20,16 +20,11 @@

About

- ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. + ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.

-

- We also consider a port to Sauerbraten (most likely to be called ActionBraten) in wich we plan to further refine gameplay - and visuals, and possibly adding a unique self made texture set. -

-

Readme

@@ -63,11 +58,12 @@

  • development, testing and gaming on IRC #actioncube Quakenet
  • report bugs on the bugtracker
  • submit patches here
  • -
  • mail to the core team, team AT action.cubers.net
  • +
  • mail to the core team, team AT action.cubers.net
  • - Before you ask for help you should read this readme and check out the online FAQ. Thank you. + Before you ask for help you should read this readme and check out the FAQ on + the official website. Thank you.

    @@ -76,59 +72,59 @@

    Rabid Viper Productions

    - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +
    ArghvarkProject Leader, Game Concept, Code, Prototyping
    driAnLead Coder
    makkELead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound
    NiebModels
    MitamanMaps, Ressources
    Verbal_QA, Advisor, Lead Tester, pro-coffee service
    Andrew “Arghvark” DavisProject Leader, Game Concept, Code
    Adrian “driAn” HenkeLead Coder
    Markus “makkE” BekelLead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound
    Shane NiebModels
    MitamanMaps, Ressources
    Elliot “Verbal_” LockwoodQA, Advisor, Lead Tester, pro-coffee service

    Thanks to

    - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +
    Aardappel and othersthe cube engine
    EihrulEnet library
    Rickbot code
    JCDPClaptop model, company
    DCPsoundtrack
    dtdhosting
    Wouter “Aardappel” van Oortmerssen and othersThe Cube Game/Engine
    Lee “Eihrul” SalzmanEnet Library
    Rick HelmusBot Code
    Paul “JCDPC” CashLaptop Model, Company
    Dietmar “DCP” PierSoundtrack
    Zac “dtd” JarcoHosting

    diff --git a/docs/game.html b/docs/game.html index e8b0f9c6..d248dbb6 100644 --- a/docs/game.html +++ b/docs/game.html @@ -231,7 +231,7 @@ Every player spawns with three weapons. Knife an pistol are the standard outfitting of every player, grenades must be picked up. - You can chose the primary weapon you want to use in the outfit menu (hotkey b). + You can chose the primary weapon you want to use in the weapon menu (hotkey b). The next time you spawn, you will be given the primary weapon you chose.

    @@ -324,7 +324,7 @@ Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
  • - Last man Standing (3)
    + Last Man Standing (3)
    Round based combat, no teams. The surviving player will win the round and be awarded a point.
  • @@ -332,7 +332,7 @@ No teams, everyone for himself :P
  • - Capture the Flag (5)
    + Capture The Flag (5)
    Steal the enemy team`s flag and bring it back to your base to score. Note, there is a special HUD for the ctf mode.
  • diff --git a/docs/getstarted.html b/docs/getstarted.html index 0af12d83..8bb5efb6 100644 --- a/docs/getstarted.html +++ b/docs/getstarted.html @@ -14,7 +14,24 @@

    Prerequisites

    -

    Setting resolution

    +

    System Requirements

    + +

    + If your Cube installation runs fine, ActionCube does too.
    + Minimum specs: P-III 500 Mhz with gf1/radeon or better +

    + +

    + Recommended gfx setting for low/medium machines: +

    + + + +

    Setting Resolution

    The default resolution is 1024x768. If you need to change it, modify actioncube.bat accordingly. @@ -28,7 +45,7 @@ In linux, simply pass those parameters in the command line or add them to the actioncube.sh shell script.

    -

    Setting your name

    +

    Setting Your Name

    Open config/autoexec.cfg and search for the line

    diff --git a/docs/history.html b/docs/history.html index 6efdd27a..4e6b9329 100644 --- a/docs/history.html +++ b/docs/history.html @@ -18,15 +18,60 @@

    ActionCube v0.9

    - 31. October 06 - Release of the first public beta. + 31. October 06 - Release of the first public beta. Some quick infos:

    +

    + Artwork +

    + + + +

    + Game/Engine +

    + + +

    The day makkE came to town

    **** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
    Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #actioncube
    - Aug 01 16:12:18 <makkE> hi + Aug 01 16:12:18 <makkE> hi
    + Aug 01 16:13:29 <driAn> hi

    Project Launch

    diff --git a/docs/server.html b/docs/server.html index 9f43bfb9..e1a12351 100644 --- a/docs/server.html +++ b/docs/server.html @@ -27,7 +27,7 @@