diff --git a/docs/mapediting1.html b/docs/mapediting1.html index 1a10e30f..c970d800 100644 --- a/docs/mapediting1.html +++ b/docs/mapediting1.html @@ -47,7 +47,8 @@
- These are shown as blue sparkly dots. They are known as "entities", which will be explained later here. + These are shown as blue sparkly dots. They are known as "entities", which will be explained later + here. Note: The sparkly of the nearest entity will show up orange.

+ These boxes will be shown where clip entities are used and depict the total size of the clip. See the + clips section on the entities page for more information. +
+To get a feel for editmode, press E and float around. Try clicking and dragging the small white box at your crosshair over @@ -392,6 +403,14 @@ Delete entity. +
- You can save your map at any time by typing: /savemap and then the name you would like it saved as. The map gets + You can save your map at any time by typing: /savemap and then the name you would like it saved as (after you have chosen the filename, + there is no need to type the name every time you save from then on. Instead, you can simply type /savemap). The map gets saved in the packages/maps directory. Save your map often, to avoid the frustration of losing all of your work if something goes wrong. Each time you do save your map, a backup of your last save is created with a timestamp that ends with the extension ".BAK". If you need to utilize these backups, all you will need to do, is rename the ".BAK" extension to ".cgz". diff --git a/docs/mapediting3.html b/docs/mapediting3.html index 89e8404d..a3e08b4a 100644 --- a/docs/mapediting3.html +++ b/docs/mapediting3.html @@ -20,7 +20,7 @@ Entities
Entities are shown as blue - sparkly dots when in edit mode. They are used for adding non-geometery/texture items, + sparkly dots when in edit mode (the nearest one will show as orange). They are used for adding non-geometery/texture items, such as:
Note: Some mapmodels in the mapmodels menu do not appear instantly. Instead, they bring up the text needed to place that mapmodel, giving you a chance to define - a height for that mapmodel. + a height for that mapmodel if needed.
- Clips is an invisible mapmodel that can be used to block players from accessing
- areas that they shouldn't be able to access (for example: over a fence). It's also
- known as the "nothing" mapmodel. The default size for the blocking force created
- by the nothing mapmodel is 4 cubes in width, 4 in length and 2 in height.
- You can use the clips model through the editing menu under "Platforms/Clips".
-
- The size of the "nothing" mapmodel can be changed through config files. + floor. Using too many of these is unreccomended.
+ Clips can be used to block players from accessing
+ areas that they shouldn't be able to access (for example: over a fence). You can use clips through
+ the editing menu through Entities -> Clips.
You can also simply use the command by picking
+ where you want the clips and typing:
+
/newent clips W X Y Z
+ +
+ Replace W with the elevation from the ground of the clip.
+ Replace X with the length of the clip
+ Replace Y with the width of the clip
+ Replace Z with the height of the clip.
+
+ Note: Some older maps, created prior to v1.0 may use a different technique of clipping that + you can't visibly see in editmode, as the current way of using clips did not exist at the time. +
diff --git a/docs/pics/editmode-clipbox.jpg b/docs/pics/editmode-clipbox.jpg new file mode 100644 index 00000000..2ac31e1d Binary files /dev/null and b/docs/pics/editmode-clipbox.jpg differ