hitsound usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -312,6 +312,14 @@ void hit(int damage, playerent *d, playerent *at, const vec &vel, int gun, bool
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{
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if(d==player1 || d->type==ENT_BOT || !m_mp(gamemode)) d->hitpush(damage, vel, at, gun);
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if(at==player1 && d!=player1)
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{
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extern int hitsound;
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extern int lasthit;
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if(hitsound && lasthit != lastmillis) audiomgr.playsound(S_HITSOUND);
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lasthit = lastmillis;
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}
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if(!m_mp(gamemode)) dodamage(damage, d, at, gib);
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else
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{
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