fixed networked player1 stuck in CS_DEAD instead of CS_SPECTATE - just for follow ATM!

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2008-05-04 17:06:30 +00:00
parent 55511ee71f
commit 2979fc02b8
2 changed files with 5 additions and 1 deletions
+3
View File
@@ -474,6 +474,9 @@ void renderclient(playerent *d, const char *mdlname, const char *vwepname, int t
a[0].name = vwepname;
a[0].tag = "tag_weapon";
}
// FIXME: while networked my state as spectator seems to stay CS_DEAD, not CS_SPECTATE
// flowtron: I fixed this for following at least (see followplayer())
//if((player1->state == CS_DEAD || player1->state == CS_SPECTATE) && d->clientnum == player1->followplayercn && player1->spectating == SM_EMBODYPLAYER) anim |= ANIM_TRANSLUCENT; // see through followed player
if(player1->state == CS_SPECTATE && d->clientnum == player1->followplayercn && player1->spectating == SM_EMBODYPLAYER) anim |= ANIM_TRANSLUCENT; // see through followed player
rendermodel(mdlname, anim, tex, 1.5f, o, d->yaw+90, d->pitch/4, speed, basetime, d, a);
if(isteam(player1->team, d->team)) renderaboveheadicon(d);