onSpawn*/onDeath* (Self/Other) aliases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6026 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -244,15 +244,8 @@ VARP(autoscreenshot, 0, 0, 1);
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void deathstate(playerent *pl)
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{
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/*
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TODO:FIXME: talk to DES|V-Man about passing arguments
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if(pl==player1)
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{
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// execute ondeath event
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const char *ondeath = getalias("ondeath");
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if(ondeath && ondeath[0]) { addsleep(0, ondeath); }
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}
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*/
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if(pl==player1) { if(identexists("onDeathSelf")) execute("onDeathSelf"); }
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else { if(identexists("onDeathOther")) execute("onDeathOther"); }
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pl->state = CS_DEAD;
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pl->spectatemode = SM_DEATHCAM;
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pl->respawnoffset = pl->lastpain = lastmillis;
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@@ -295,8 +288,8 @@ playerent *newplayerent() // create a new blank player
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{
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playerent *d = new playerent;
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d->lastupdate = totalmillis;
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setskin(d, rnd(6));
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weapon::equipplayer(d); // flowtron : avoid overwriting d->spawnstate(gamemode) stuff from the following line (this used to be called afterwards)
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setskin(d, rnd(6));
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weapon::equipplayer(d); // flowtron : avoid overwriting d->spawnstate(gamemode) stuff from the following line (this used to be called afterwards)
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spawnstate(d);
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return d;
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}
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@@ -306,8 +299,8 @@ botent *newbotent() // create a new blank player
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botent *d = new botent;
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d->lastupdate = totalmillis;
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setskin(d, rnd(6));
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spawnstate(d);
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weapon::equipplayer(d);
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spawnstate(d); // move like above
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loopv(players) if(i!=getclientnum() && !players[i])
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{
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players[i] = d;
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@@ -576,6 +569,8 @@ void spawnplayer(playerent *d)
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d->spawnstate(gamemode);
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d->state = (d==player1 && editmode) ? CS_EDITING : CS_ALIVE;
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findplayerstart(d);
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if(d==player1) { if(identexists("onSpawnSelf")) execute("onSpawnSelf"); }
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else { if(identexists("onSpawnOther")) execute("onSpawnOther"); }
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}
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void respawnself()
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