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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@615 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -117,7 +117,7 @@ void render_seg_new(float vx, float vy, float vh, int mip, int x, int y, int xs,
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float fsize = (float)(1<<mip);
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for(int ox = x; ox<xs; ox++) for(int oy = y; oy<ys; oy++) // first collect occlusion information for this block
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{
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SWS(w,ox,oy,sz)->occluded = isoccluded(player1->o.x, player1->o.y, (float)(ox<<mip), (float)(oy<<mip), fsize);
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SWS(w,ox,oy,sz)->occluded = isoccluded(camera1->o.x, camera1->o.y, (float)(ox<<mip), (float)(oy<<mip), fsize);
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};
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int pvx = (int)vx>>mip;
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