flag drop height fix (no longer uses eye pos)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-14 18:33:26 +00:00
parent 6acb262b50
commit 2ad7aa7111
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -342,7 +342,7 @@ void flagdropped(int flag, short x, short y, short z)
p.rotspeed = 0.0f;
p.o.x = x;
p.o.y = y;
p.o.z = z + 5;
p.o.z = z;
p.vel.z = -0.8f;
p.aboveeye = p.eyeheight = p.maxeyeheight = 0.4f;
p.radius = 0.1f;