flag drop height fix (no longer uses eye pos)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -342,7 +342,7 @@ void flagdropped(int flag, short x, short y, short z)
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p.rotspeed = 0.0f;
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p.o.x = x;
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p.o.y = y;
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p.o.z = z + 5;
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p.o.z = z;
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p.vel.z = -0.8f;
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p.aboveeye = p.eyeheight = p.maxeyeheight = 0.4f;
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p.radius = 0.1f;
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