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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@482 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
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#include "cube.h"
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// render players & monsters
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// very messy ad-hoc handling of animation frames, should be made more configurable
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// idle, run, attack, pain, jump, land, flipoff, salute, taunt, wave, point, crouch idle, crouch walk, crouch attack, crouch pain, crouch death, death, lying dead
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// I R A P P P J L F S T W P CI CW CA CP CD D D D LD LD LD
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int frame[] = { 0, 40, 46, 54, 58, 62, 66, 69, 72, 84, 95, 112,123,135,154,160,169,173,178,184,190,183,189,197 };
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int range[] = { 40, 5, 8, 4, 4, 4, 3, 3, 12, 11, 17, 11, 13, 19, 6, 9, 4, 5, 6, 6, 8, 1, 1, 1 };
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// D D D D' D D D D' A A' P P' I I' R, R' Q L J J'
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/*int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 154, 162, 67, 168 };
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int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 6, 1, 1, 1 };*/
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VAR(die,0,0,1);
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void renderclient(dynent *d, bool team, char *mdlname, float scale)
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{
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int n = 3;
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int oldaniminterpt = -1;
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float speed = 100.0f;
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float mz = d->o.z-d->eyeheight+1.55f*scale;
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int basetime = -((int)d&0xFFF);
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if(d->state==CS_DEAD)
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{
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loopv(physents) if(physents[i]->state==GIB && physents[i]->owner==d) return;
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d->pitch = 0.1f;
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int r;
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n = (d->lastaction%3)+18;
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r = range[n];
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basetime = d->lastaction;
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int t = lastmillis-d->lastaction;
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if(t<0 || t>20000) return;
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if(t>(r-1)*100-50)
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{
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n += 3;
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if(t>(r+10)*100)
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{
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t -= (r+10)*100;
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mz -= t*t/10000000000.0f*t;
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};
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oldaniminterpt = getvar("animationinterpolationtime"); // disable anim interp. temporarly
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setvar("animationinterpolationtime", 0);
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};
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//if(mz<-1000) return;
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}
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else if(d->state==CS_EDITING) { n = 8; }
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else if(d->state==CS_LAGGED) { n = 13; }
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else if((!d->move && !d->strafe) /*|| !d->moving*/) { n = 0; }
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else if(!d->onfloor && d->timeinair>100) { n = 6; }
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else { n = 1; speed = 1200/d->maxspeed*scale; };
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rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/4, team, scale, speed, 0, basetime, true, d);
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if(oldaniminterpt!=-1) setvar("animationinterpolationtime", oldaniminterpt);
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};
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extern int democlientnum;
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void renderplayer(dynent *d)
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{
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if(!d) return;
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int team = rb_team_int(d->team);
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s_sprintfd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5))));
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renderclient(d, isteam(player1->team, d->team), mdl, 1.55f);
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if(d->gunselect>=0 && d->gunselect<NUMGUNS)
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{
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s_sprintfd(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
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renderclient(d, isteam(player1->team, d->team), vwep, 1.55f);
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};
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}
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void renderclients()
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{
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dynent *d;
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loopv(players)
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if((d = players[i]) && (!demoplayback || i!=democlientnum))
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{
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if(strcmp(d->name, "dummy") == 0)
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{
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d->gunselect = player1->gunselect;
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d->moving = true;
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d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
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};
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renderplayer(d);
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};
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if(player1->state==CS_DEAD) renderplayer(player1);
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};
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// creation of scoreboard pseudo-menu
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bool scoreson = false;
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void showscores(bool on)
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{
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scoreson = on;
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// menuset(((int)on)-1);
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menuset(on ? (m_ctf ? 2 : 0) : -1); // EDIT: AH
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};
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struct sline { string s; };
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vector<sline> scorelines;
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int menu = 0;
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void renderscore(dynent *d)
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{
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s_sprintfd(lag)("%d", d->plag);
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s_sprintfd(name) ("(%s)", d->name);
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if(m_ctf) s_sprintf(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
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else s_sprintf(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, m_teammode ? d->team : "", d->state==CS_DEAD ? name : d->name);
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menumanual(menu, scorelines.length()-1, scorelines.last().s);
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};
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const int maxteams = 4;
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char *teamname[maxteams];
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int teamscore[maxteams], teamflagscore[maxteams], teamsused; // EDIT: AH
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string teamscores;
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int timeremain = 0;
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void addteamscore(dynent *d)
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{
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if(!d) return;
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loopi(teamsused) if(strcmp(teamname[i], d->team)==0)
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{
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teamscore[i] += d->frags;
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if(m_ctf) teamflagscore[i] += d->flagscore;
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return;
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};
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if(teamsused==maxteams) return;
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teamname[teamsused] = d->team;
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teamscore[teamsused] = d->frags;
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if(m_ctf) teamflagscore[teamsused] = d->flagscore;
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teamsused++;
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};
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void renderscores()
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{
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if(!scoreson) return;
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menu = m_ctf ? 2 : 0;
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scorelines.setsize(0);
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if(!demoplayback) renderscore(player1);
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loopv(players) if(players[i]) renderscore(players[i]);
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// Added by Rick: Render Score for bots
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BotManager.RenderBotScore();
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sortmenu(menu, 0, scorelines.length());
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if(m_teammode)
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{
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teamsused = 0;
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loopv(players) addteamscore(players[i]);
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// Added by Rick: Add team scores for bots
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BotManager.AddBotTeamScore();
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if(!demoplayback) addteamscore(player1);
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teamscores[0] = 0;
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loopj(teamsused)
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{
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string sc;
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if(m_ctf) s_sprintf(sc)("[ %s: %d flags %d frags ]", teamname[j], teamflagscore[j], teamscore[j]);
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else s_sprintf(sc)("[ %s: %d ]", teamname[j], teamscore[j]);
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s_strcat(teamscores, sc);
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};
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menumanual(menu, scorelines.length(), "");
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menumanual(menu, scorelines.length()+1, teamscores);
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};
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};
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// sendmap/getmap commands, should be replaced by more intuitive map downloading
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void sendmap(char *mapname)
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{
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if(*mapname) save_world(mapname);
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changemap(mapname);
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mapname = getclientmap();
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int mapsize;
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uchar *mapdata = readmap(mapname, &mapsize);
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if(!mapdata) return;
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
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ucharbuf p(packet->data, packet->dataLength);
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putint(p, SV_SENDMAP);
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sendstring(mapname, p);
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putint(p, mapsize);
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if(65535 - p.length() < mapsize)
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{
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conoutf("map %s is too large to send", (int)mapname);
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delete[] mapdata;
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enet_packet_destroy(packet);
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return;
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};
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p.put(mapdata, mapsize);
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delete[] mapdata;
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enet_packet_resize(packet, p.length());
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sendpackettoserv(2, packet);
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conoutf("sending map %s to server...", mapname);
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s_sprintfd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
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toserver(msg);
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}
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void getmap()
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{
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
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ucharbuf p(packet->data, packet->dataLength);
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putint(p, SV_RECVMAP);
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enet_packet_resize(packet, p.length());
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sendpackettoserv(2, packet);
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conoutf("requesting map from server...");
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}
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COMMAND(sendmap, ARG_1STR);
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COMMAND(getmap, ARG_NONE);
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