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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@482 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1,246 +0,0 @@
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// console.cpp: the console buffer, its display, and command line control
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#include "cube.h"
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#include <ctype.h>
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struct cline { char *cref; int outtime; };
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vector<cline> conlines;
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const int ndraw = 6;
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const int WORDWRAP = 80;
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int conskip = 0;
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bool saycommandon = false;
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string commandbuf;
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void setconskip(int n)
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{
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conskip += n;
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if(conskip<0) conskip = 0;
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};
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COMMANDN(conskip, setconskip, ARG_1INT);
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void conline(const char *sf, bool highlight) // add a line to the console buffer
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{
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cline cl;
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cl.cref = conlines.length()>100 ? conlines.pop().cref : newstringbuf(""); // constrain the buffer size
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cl.outtime = lastmillis; // for how long to keep line on screen
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conlines.insert(0,cl);
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if(highlight) // show line in a different colour, for chat etc.
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{
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cl.cref[0] = '\f';
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cl.cref[1] = 0;
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s_strcat(cl.cref, sf);
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}
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else
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{
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s_strcpy(cl.cref, sf);
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};
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};
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void conoutf(const char *s, ...)
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{
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s_sprintfdv(sf, s);
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puts(sf);
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s = sf;
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int n = 0, visible;
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while((visible = text_visible(s, VIRTW*4/3 - FONTH))) // cut strings to fit on screen
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{
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const char *newline = (const char *)memchr(s, '\n', visible);
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if(newline) visible = newline+1-s;
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string t;
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s_strncpy(t, s, visible+1);
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conline(t, n++!=0);
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s += visible;
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};
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};
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void renderconsole() // render buffer taking into account time & scrolling
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{
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int nd = 0;
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char *refs[ndraw];
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loopv(conlines) if(conskip ? i>=conskip-1 || i>=conlines.length()-ndraw : lastmillis-conlines[i].outtime<20000)
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{
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refs[nd++] = conlines[i].cref;
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if(nd==ndraw) break;
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};
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loopj(nd)
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{
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draw_text(refs[j], FONTH/3, (FONTH/4*5)*(nd-j-1)+FONTH/3);
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};
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};
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// keymap is defined externally in keymap.cfg
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struct keym { int code; char *name; char *action; } keyms[256];
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int numkm = 0;
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void keymap(char *code, char *key, char *action)
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{
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keyms[numkm].code = atoi(code);
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keyms[numkm].name = newstring(key);
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keyms[numkm++].action = newstringbuf(action);
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};
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COMMAND(keymap, ARG_3STR);
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void bindkey(char *key, char *action)
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{
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for(char *x = key; *x; x++) *x = toupper(*x);
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loopi(numkm) if(strcmp(keyms[i].name, key)==0)
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{
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s_strcpy(keyms[i].action, action);
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return;
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};
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conoutf("unknown key \"%s\"", key);
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};
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COMMANDN(bind, bindkey, ARG_2STR);
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void saycommand(char *init) // turns input to the command line on or off
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{
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SDL_EnableUNICODE(saycommandon = (init!=NULL));
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setscope(false);
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if(!editmode) keyrepeat(saycommandon);
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if(!init) init = "";
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s_strcpy(commandbuf, init);
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};
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void mapmsg(char *s) { s_strncpy(hdr.maptitle, s, 128); };
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COMMAND(saycommand, ARG_VARI);
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COMMAND(mapmsg, ARG_1STR);
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#if !defined(WIN32) && !defined(__APPLE__)
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#include <X11/Xlib.h>
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#include <SDL_syswm.h>
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#endif
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void pasteconsole()
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{
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#ifdef WIN32
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if(!IsClipboardFormatAvailable(CF_TEXT)) return;
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if(!OpenClipboard(NULL)) return;
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char *cb = (char *)GlobalLock(GetClipboardData(CF_TEXT));
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s_strcat(commandbuf, cb);
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GlobalUnlock(cb);
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CloseClipboard();
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#elif !defined(__APPLE__)
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version);
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wminfo.subsystem = SDL_SYSWM_X11;
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if(!SDL_GetWMInfo(&wminfo)) return;
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int cbsize;
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char *cb = XFetchBytes(wminfo.info.x11.display, &cbsize);
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if(!cb || !cbsize) return;
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int commandlen = strlen(commandbuf);
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for(char *cbline = cb, *cbend; commandlen + 1 < _MAXDEFSTR && cbline < &cb[cbsize]; cbline = cbend + 1)
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{
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cbend = (char *)memchr(cbline, '\0', &cb[cbsize] - cbline);
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if(!cbend) cbend = &cb[cbsize];
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if(commandlen + cbend - cbline + 1 > _MAXDEFSTR) cbend = cbline + _MAXDEFSTR - commandlen - 1;
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memcpy(&commandbuf[commandlen], cbline, cbend - cbline);
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commandlen += cbend - cbline;
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commandbuf[commandlen] = '\n';
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if(commandlen + 1 < _MAXDEFSTR && cbend < &cb[cbsize]) ++commandlen;
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commandbuf[commandlen] = '\0';
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};
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XFree(cb);
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#endif
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};
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cvector vhistory;
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int histpos = 0;
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void history(int n)
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{
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static bool rec = false;
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if(!rec && n>=0 && n<vhistory.length())
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{
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rec = true;
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execute(vhistory[vhistory.length()-n-1]);
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rec = false;
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};
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};
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COMMAND(history, ARG_1INT);
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void keypress(int code, bool isdown, int cooked)
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{
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if(saycommandon) // keystrokes go to commandline
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{
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if(isdown)
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{
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switch(code)
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{
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case SDLK_RETURN:
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break;
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case SDLK_BACKSPACE:
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case SDLK_LEFT:
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{
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for(int i = 0; commandbuf[i]; i++) if(!commandbuf[i+1]) commandbuf[i] = 0;
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resetcomplete();
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break;
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};
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case SDLK_UP:
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if(histpos) s_strcpy(commandbuf, vhistory[--histpos]);
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break;
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case SDLK_DOWN:
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if(histpos<vhistory.length()) s_strcpy(commandbuf, vhistory[histpos++]);
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break;
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case SDLK_TAB:
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complete(commandbuf);
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break;
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case SDLK_v:
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if(SDL_GetModState()&(KMOD_LCTRL|KMOD_RCTRL)) { pasteconsole(); return; };
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default:
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resetcomplete();
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if(cooked) { char add[] = { cooked, 0 }; s_strcat(commandbuf, add); };
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};
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}
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else
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{
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if(code==SDLK_RETURN)
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{
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if(commandbuf[0])
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{
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if(vhistory.empty() || strcmp(vhistory.last(), commandbuf))
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{
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vhistory.add(newstring(commandbuf)); // cap this?
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};
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histpos = vhistory.length();
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if(commandbuf[0]=='/') execute(commandbuf, true);
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else toserver(commandbuf);
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};
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saycommand(NULL);
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}
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else if(code==SDLK_ESCAPE)
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{
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saycommand(NULL);
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};
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};
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}
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else if(!menukey(code, isdown)) // keystrokes go to menu
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{
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loopi(numkm) if(keyms[i].code==code) // keystrokes go to game, lookup in keymap and execute
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{
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string temp;
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s_strcpy(temp, keyms[i].action);
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execute(temp, isdown);
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return;
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};
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};
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};
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char *getcurcommand()
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{
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return saycommandon ? commandbuf : NULL;
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};
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