From 2d59828335913d0927de7b57783e90ca6ccbcb0a Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Mon, 6 Oct 2008 22:01:28 +0000 Subject: [PATCH] don't let scoreboard interfere with gameplay keys git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2852 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/menus.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/src/menus.cpp b/source/src/menus.cpp index 876d943a..3683bce3 100644 --- a/source/src/menus.cpp +++ b/source/src/menus.cpp @@ -605,15 +605,18 @@ bool menukey(int code, bool isdown, int unicode, SDLMod mod) break; case SDLK_ESCAPE: case -3: + if(!curmenu->allowinput) return false; menuset(menustack.empty() ? NULL : menustack.pop(), false); return true; break; case SDLK_UP: case -4: + if(!curmenu->allowinput) return false; menusel--; break; case SDLK_DOWN: case -5: + if(!curmenu->allowinput) return false; menusel++; break;