secure maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@995 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+3
-2
@@ -232,7 +232,7 @@ int main(int argc, char **argv)
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VIRTW = scr_w*VIRTH/scr_h;
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initlog("video: misc");
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SDL_WM_SetCaption("ActionCube", NULL);
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SDL_WM_SetCaption("AssaultCube", NULL);
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#ifndef WIN32
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if(fs)
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#endif
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@@ -244,7 +244,7 @@ int main(int argc, char **argv)
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gl_init(scr_w, scr_h, bpp, depth, fsaa);
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crosshair = textureload("packages/misc/crosshairs/default.png");
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if(!crosshair) fatal("could not find core textures (hint: run ActionCube from the parent of the bin directory)");
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if(!crosshair) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
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loadingscreen();
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@@ -268,6 +268,7 @@ int main(int argc, char **argv)
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exec("config/menus.cfg");
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exec("config/prefabs.cfg");
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exec("config/sounds.cfg");
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exec("config/securemaps.cfg");
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execfile("config/servers.cfg");
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persistidents = true;
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