secure maps

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@995 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-05-10 19:26:32 +00:00
parent bd73df094b
commit 2dd2224a7a
4 changed files with 39 additions and 14 deletions
+3 -2
View File
@@ -232,7 +232,7 @@ int main(int argc, char **argv)
VIRTW = scr_w*VIRTH/scr_h;
initlog("video: misc");
SDL_WM_SetCaption("ActionCube", NULL);
SDL_WM_SetCaption("AssaultCube", NULL);
#ifndef WIN32
if(fs)
#endif
@@ -244,7 +244,7 @@ int main(int argc, char **argv)
gl_init(scr_w, scr_h, bpp, depth, fsaa);
crosshair = textureload("packages/misc/crosshairs/default.png");
if(!crosshair) fatal("could not find core textures (hint: run ActionCube from the parent of the bin directory)");
if(!crosshair) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
loadingscreen();
@@ -268,6 +268,7 @@ int main(int argc, char **argv)
exec("config/menus.cfg");
exec("config/prefabs.cfg");
exec("config/sounds.cfg");
exec("config/securemaps.cfg");
execfile("config/servers.cfg");
persistidents = true;