Unused debug code removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -516,8 +516,6 @@ void preload_mapmodels()
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}
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}
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VAR(dbghbox, 0, 0, 1); //FIXME remove on release
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inline void renderhboxpart(playerent *d, vec top, vec bottom, vec up)
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{
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if(d->state==CS_ALIVE && d->head.x >= 0)
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@@ -569,24 +567,6 @@ inline void renderhboxpart(playerent *d, vec top, vec bottom, vec up)
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glEnd();
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}
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void renderhbox(playerent *d)
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{
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glDisable(GL_TEXTURE_2D);
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glColor3f(1, 1, 1);
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float y = d->yaw*RAD, p = (d->pitch/4+90)*RAD, c = cosf(p);
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vec bottom(d->o), up(sinf(y)*c, -cosf(y)*c, sinf(p)), top(up), mid(up);
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bottom.z -= d->eyeheight;
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float h = d->eyeheight /*+ d->aboveeye*/; // shoulder limit
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mid.mul(h*0.5).add(bottom);
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top.mul(h).add(bottom);
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renderhboxpart(d,top,mid,up);
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renderhboxpart(d,mid,bottom,up);
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glEnable(GL_TEXTURE_2D);
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}
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void renderclient(playerent *d, const char *mdlname, const char *vwepname, int tex)
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{
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int varseed = (int)(size_t)d;
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@@ -653,7 +633,6 @@ void renderclient(playerent *d, const char *mdlname, const char *vwepname, int t
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if(!stenciling && !reflecting && !refracting)
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{
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if(isteam(player1->team, d->team)) renderaboveheadicon(d);
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if(dbghbox && watchingdemo) renderhbox(d); //Available only for demo playback
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}
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}
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