extras, hudextras, points, and scoreboard (thanks to Franz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -29,9 +29,9 @@ vector<discscore> discscores;
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struct teamscore
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{
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int team, frags, deaths, flagscore;
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int team, frags, deaths, flagscore, points;
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vector<playerent *> teammembers;
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teamscore(int t) : team(t), frags(0), deaths(0), flagscore(0) {}
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teamscore(int t) : team(t), frags(0), deaths(0), flagscore(0), points(0) {}
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void addplayer(playerent *d)
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{
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@@ -39,6 +39,7 @@ struct teamscore
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teammembers.add(d);
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frags += d->frags;
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deaths += d->deaths;
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points += d->points;
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if(m_flags) flagscore += d->flagscore;
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}
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@@ -46,6 +47,7 @@ struct teamscore
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{
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frags += d.frags;
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deaths += d.deaths;
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// points += d.points;
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if(m_flags) flagscore += d.flags;
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}
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};
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@@ -92,7 +94,7 @@ const char *scoreratio(int frags, int deaths)
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float ratio = (float)(frags >= 0 ? frags : 0) / (float)(deaths > 0 ? deaths : 1);
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int precision = 0;
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if(ratio<10.0f) precision = 2;
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else if(ratio>=10.0f && ratio<100.0f) precision = 1;
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else if(ratio<100.0f) precision = 1;
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formatstring(res)("%.*f", precision, ratio);
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return res;
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}
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@@ -118,15 +120,16 @@ void renderscore(playerent *d)
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if(d->clientrole==CR_ADMIN) status = d->state==CS_DEAD ? "\f7" : "\f3";
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else if(d->state==CS_DEAD) status = "\f4";
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const char *spect = team_isspect(d->team) ? "\f4" : "";
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const char *sr = scoreratio(d->frags, d->deaths);
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// const char *sr = scoreratio(d->frags, d->deaths);
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float ratio = (float)(d->frags >= 0 ? d->frags : 0) / (float)(d->deaths > 0 ? d->deaths : 1);
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const char *clag = team_isspect(d->team) ? "SPECT" : (d->state==CS_LAGGED ? "LAG" : colorpj(d->plag));
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const char *cping = colorping(d->ping);
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const char *ign = d->ignored ? " (ignored)" : (d->muted ? " (muted)" : "");
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sline &line = scorelines.add();
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line.bgcolor = d==player1 ? &localplayerc : NULL;
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string &s = line.s;
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if(m_flags) formatstring(s)("%s%d\t%d\t%d\t%s\t%s\t%s\t%d\t%s%s%s", spect, d->flagscore, d->frags, d->deaths, sr, clag, cping, d->clientnum, status, colorname(d), ign);
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else formatstring(s)("%s%d\t%d\t%s\t%s\t%s\t%d\t%s%s%s", spect, d->frags, d->deaths, sr, clag, cping, d->clientnum, status, colorname(d), ign);
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if(m_flags) formatstring(s)("%s%d\t%d\t%d\t%.1f\t%.1f\t%s\t%s\t%d\t%s%s%s", spect, d->flagscore, d->frags, d->deaths, ratio, 0.1f * d->points, clag, cping, d->clientnum, status, colorname(d), ign);
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else formatstring(s)("%s%d\t%d\t%.1f\t%.1f\t%s\t%s\t%d\t%s%s%s", spect, d->frags, d->deaths, ratio, 0.1f * d->points, clag, cping, d->clientnum, status, colorname(d), ign);
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}
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void renderteamscore(teamscore *t)
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@@ -138,9 +141,10 @@ void renderteamscore(teamscore *t)
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}
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sline &line = scorelines.add();
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defformatstring(plrs)("(%d %s)", t->teammembers.length(), t->teammembers.length() == 1 ? "player" : "players");
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const char *sr = scoreratio(t->frags, t->deaths);
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if(m_flags) formatstring(line.s)("%d\t%d\t%d\t%s\t\t\t\t%s\t\t%s", t->flagscore, t->frags, t->deaths, sr, team_string(t->team), plrs);
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else formatstring(line.s)("%d\t%d\t%s\t\t\t\t%s\t\t%s", t->frags, t->deaths, sr, team_string(t->team), plrs);
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// const char *sr = scoreratio(t->frags, t->deaths);
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float ratio = (float)(t->frags >= 0 ? t->frags : 0) / (float)(t->deaths > 0 ? t->deaths : 1);
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if(m_flags) formatstring(line.s)("%d\t%d\t%d\t%.1f\t%.1f\t\t\t\t%s\t\t%s", t->flagscore, t->frags, t->deaths, ratio, 0.1f * t->points, team_string(t->team), plrs);
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else formatstring(line.s)("%d\t%d\t%.1f\t%.1f\t\t\t\t%s\t\t%s", t->frags, t->deaths, ratio, 0.1f * t->points, team_string(t->team), plrs);
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static color teamcolors[2] = { color(1.0f, 0, 0, 0.2f), color(0, 0, 1.0f, 0.2f) };
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line.bgcolor = &teamcolors[team_base(t->team)];
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loopv(t->teammembers) renderscore(t->teammembers[i]);
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