use fov and roll values of remote player during spectating
spectfovremote 0|1
'1' uses fov and scopefov of the spectated player, '0' uses spectfov
and the local scopefov, default is '0'
maxrollremote sets the maximum roll to be shown during spectating
DOCREF spectfovremote
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@@ -564,6 +564,10 @@ void sendintro()
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connectrole = CR_DEFAULT;
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putint(p, player1->nextprimweap->type);
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loopi(2) putint(p, player1->skin(i));
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putint(p, player1->maxroll);
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putint(p, player1->maxrolleffect);
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putint(p, player1->ffov);
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putint(p, player1->scopefov);
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sendpackettoserv(1, p.finalize());
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}
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