dump scoreboard to console at end of game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -189,3 +189,35 @@ void renderscores(void *menu, bool init)
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}
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}
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void consolescores()
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{
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static string team, flags;
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playerent *d;
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scoreratio sr;
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vector<playerent *> scores;
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scores.add(player1);
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loopv(players) if(players[i]) scores.add(players[i]);
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scores.sort(scorecmp);
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if(getclientmap()[0])
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{
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printf("\n\"%s\" on map %s", modestr(gamemode, 0), getclientmap());
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}
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if(multiplayer(false))
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{
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serverinfo *s = getconnectedserverinfo();
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if(s) printf(", %s:%d %s", s->name, s->port, s->sdesc);
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}
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printf("\n%sfrags deaths ratio cn%s name\n", m_flags ? "flags " : "", m_teammode ? " team" : "");
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loopv(scores)
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{
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d = scores[i];
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sr.calc(d->frags, d->deaths);
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s_sprintf(team)(" %-4s", d->team);
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s_sprintf(flags)(" %4d ", d->flagscore);
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printf("%s %4d %4d %5.2f %2d%s %s%s\n", m_flags ? flags : "", d->frags, d->deaths, sr.ratio, d->clientnum,
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m_teammode ? team : "", d->name, d->clientrole==CR_ADMIN ? " (admin)" : d==player1 ? " (you)" : "");
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}
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printf("\n");
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}
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