killmessage simplification.

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2011-05-21 08:21:48 +00:00
parent 6da076a337
commit 2fffcb6f1a
5 changed files with 14 additions and 16 deletions
+3 -3
View File
@@ -19,7 +19,7 @@ servernickblacklist nickblacklist;
serverforbiddenlist forbiddenlist;
serverpasswords passwords;
serverinfofile infofiles;
killmessagesfile killmessages;
killmessagesfile killmsgs;
// server state
bool isdedicated = false;
@@ -3582,7 +3582,7 @@ void rereadcfgs(void)
nickblacklist.read();
forbiddenlist.read();
passwords.read();
killmessages.read();
killmsgs.read();
}
void loggamestatus(const char *reason)
@@ -4100,7 +4100,7 @@ void initserver(bool dedicated, int argc, char **argv)
ipblacklist.init(scl.blfile);
nickblacklist.init(scl.nbfile);
forbiddenlist.init(scl.forbidden);
killmessages.init(scl.killmessages);
killmsgs.init(scl.killmessages);
infofiles.init(scl.infopath, scl.motdpath);
infofiles.getinfo("en"); // cache 'en' serverinfo
logline(ACLOG_VERBOSE, "holding up to %d recorded demos in memory", scl.maxdemos);