spawndelay drinn, botkick on mapstart drinn, akimbo msg draussen..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -137,7 +137,6 @@ void realpickup(int n, dynent *d)
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d->mag[GUN_PISTOL] = 16;
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radditem(n, d->ammo[1], 9);
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weaponswitch(GUN_PISTOL);
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if(d==player1) conoutf("a lesser man would use a single pistol");
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break;
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};
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};
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@@ -266,6 +265,11 @@ void radd(dynent *d)
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d->primary = GUN_PISTOL;
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d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].max;
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}
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if(m_lss)
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{
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d->mag[d->primary] = d->mag[GUN_PISTOL] = 0;
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d->primary = GUN_KNIFE;
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}
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else
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{
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d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].start-magsize(GUN_PISTOL);
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@@ -293,13 +297,6 @@ void item(int num)
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COMMAND(item,ARG_1INT);
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void akimbo()
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{
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conoutf("akimbo=%d",player1->akimbo);
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};
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COMMAND(akimbo, ARG_NONE);
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// Added by Rick
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bool intersect(entity *e, vec &from, vec &to, vec *end) // if lineseg hits entity bounding box(entity version)
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{
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