spawndelay drinn, botkick on mapstart drinn, akimbo msg draussen..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -70,8 +70,8 @@ void cleangl()
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bool installtex(int tnum, char *texname, int &xs, int &ys, bool clamp, bool highqual)
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{
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SDL_Surface *s = IMG_Load(texname);
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if(!s) { conoutf("couldn't load texture %s", (int)texname); return false; };
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if(s->format->BitsPerPixel!=24 && s->format->BitsPerPixel!=32) { conoutf("texture must be 24bpp or 32bpp: %s", (int)texname); return false; };
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if(!s) { conoutf("couldn't load texture %s", texname); return false; };
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if(s->format->BitsPerPixel!=24 && s->format->BitsPerPixel!=32) { conoutf("texture must be 24bpp or 32bpp: %s", texname); return false; };
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// loopi(s->w*s->h*3) { uchar *p = (uchar *)s->pixels+i; *p = 255-*p; };
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glBindTexture(GL_TEXTURE_2D, tnum);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@@ -86,7 +86,7 @@ bool installtex(int tnum, char *texname, int &xs, int &ys, bool clamp, bool high
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void *scaledimg = s->pixels;
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if(xs!=s->w)
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{
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conoutf("warning: quality loss: scaling %s", (int)texname); // for voodoo cards under linux
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conoutf("warning: quality loss: scaling %s", texname); // for voodoo cards under linux
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scaledimg = alloc(xs*ys*3);
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gluScaleImage(GL_RGB, s->w, s->h, GL_UNSIGNED_BYTE, s->pixels, xs, ys, GL_UNSIGNED_BYTE, scaledimg);
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};
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@@ -239,7 +239,7 @@ VARF(gamma, 30, 100, 300,
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if(SDL_SetGamma(f,f,f)==-1)
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{
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conoutf("Could not set gamma (card/driver doesn't support it?)");
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conoutf("sdl: %s", (int)SDL_GetError());
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conoutf("sdl: %s", SDL_GetError());
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};
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});
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