spawndelay drinn, botkick on mapstart drinn, akimbo msg draussen..

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-09-14 19:13:37 +00:00
parent 15e422feee
commit 3016ac98a4
32 changed files with 281 additions and 211 deletions
+2 -2
View File
@@ -83,7 +83,7 @@ COMMAND(shiftweapon, ARG_1INT);
void altattack()
{
if(player1->gunselect == GUN_SNIPER) togglescope();
if(player1->gunselect == GUN_SNIPER && player1->state!=CS_DEAD) togglescope();
}
COMMAND(altattack, ARG_NONE);
@@ -231,7 +231,7 @@ void hit(int target, int damage, dynent *d, dynent *at, bool gib=false)
if(d==player1) selfdamage(damage, at==player1 ? -1 : -2, at, gib);
//else if(d->monsterstate) monsterpain(d, damage, at);
// Added by Rick: Let bots take damage
else if(d->pBot) d->pBot->BotPain(damage, at);
else if(d->pBot) d->pBot->BotPain(damage, at, gib);
else if(d->bIsBot)
{
int PlayerIndex = -1;