spawndelay drinn, botkick on mapstart drinn, akimbo msg draussen..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -83,7 +83,7 @@ COMMAND(shiftweapon, ARG_1INT);
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void altattack()
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{
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if(player1->gunselect == GUN_SNIPER) togglescope();
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if(player1->gunselect == GUN_SNIPER && player1->state!=CS_DEAD) togglescope();
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}
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COMMAND(altattack, ARG_NONE);
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@@ -231,7 +231,7 @@ void hit(int target, int damage, dynent *d, dynent *at, bool gib=false)
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if(d==player1) selfdamage(damage, at==player1 ? -1 : -2, at, gib);
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//else if(d->monsterstate) monsterpain(d, damage, at);
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// Added by Rick: Let bots take damage
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else if(d->pBot) d->pBot->BotPain(damage, at);
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else if(d->pBot) d->pBot->BotPain(damage, at, gib);
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else if(d->bIsBot)
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{
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int PlayerIndex = -1;
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