memory leak fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@506 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -18,8 +18,6 @@ bool intermission = false;
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dynent *player1 = newdynent(); // our client
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dvector players; // other clients
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vector <physent *>physents;
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VAR(sensitivity, 0, 10, 1000);
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VAR(sensitivityscale, 1, 1, 100);
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VAR(invmouse, 0, 0, 1);
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