diff --git a/docs/mapediting1.xml b/docs/mapediting1.xml index 0aaacb0e..44d676b0 100644 --- a/docs/mapediting1.xml +++ b/docs/mapediting1.xml @@ -109,12 +109,19 @@ - P + P Moves cubes in the ceiling upwards. + + + + + Note: The mouse controls are easier. + + F @@ -292,7 +299,7 @@ -

Mouse controls

+

Mouse controls

diff --git a/docs/mapediting2.xml b/docs/mapediting2.xml index be032d18..2a74b4e2 100644 --- a/docs/mapediting2.xml +++ b/docs/mapediting2.xml @@ -10,7 +10,7 @@ Prior to reading this, please learn the controls and interface here.

- To begin map editing, while in AssaultCube, press the letter E which toggles editmode. AssaultCubes map editor is built into the client, + To begin map editing, while in AssaultCube, press the letter E which toggles editmode. AssaultCubes map editor is built into the game, so its easy to learn and you don't need to download any special tools to get started.
Note: Because of how the cube engine works there are some limitations to what you can create, but there are also some clever work-arounds you can use to get what you want. @@ -128,7 +128,7 @@ If they aren't, they will become glitchy.

  • - Heightfields can't be corners too. + Heightfields can't be a solid or a corner!
  • Pickups placed on heightfields will remain at the original height of the cube that was heightfielded.