bug fix: hitsound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -621,10 +621,10 @@ void dodamage(int damage, playerent *pl, playerent *actor, bool gib, bool local)
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pl->respawnoffset = pl->lastpain = lastmillis;
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playerent *h = local ? player1 : updatefollowplayer(0);
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if(actor==h && pl!=actor)
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playerent *h = local ? player1 : updatefollowplayer(0);
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if(/*actor==h && pl!=actor*/ pl == player1)
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{
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if(hitsound && lasthit != lastmillis) audiomgr.playsound(S_HITSOUND);
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if(hitsound && lasthit != lastmillis) audiomgr.playsound(S_HITSOUND, SP_LOW);
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lasthit = lastmillis;
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}
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