From 3269c016087a567f3b78bb509bab894e17b045a0 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Fri, 15 Jan 2010 00:02:34 +0000 Subject: [PATCH] stricter ALfloat usage git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4773 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/openal.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/source/src/openal.cpp b/source/src/openal.cpp index a80368a2..14109dd5 100644 --- a/source/src/openal.cpp +++ b/source/src/openal.cpp @@ -144,9 +144,7 @@ bool source::pitch(float p) bool source::position(const vec &pos) { - alclearerr(); - alSourcefv(id, AL_POSITION, (ALfloat *) &pos); - return !ALERR; + return position(pos.x, pos.y, pos.z); } bool source::position(float x, float y, float z) @@ -166,10 +164,10 @@ bool source::velocity(float x, float y, float z) vec source::position() { alclearerr(); - vec p; - alGetSourcefv(id, AL_POSITION, (ALfloat*) &p); + ALfloat v[3]; + alGetSourcefv(id, AL_POSITION, v); if(ALERR) return vec(0,0,0); - else return p; + else return vec(v[0], v[1], v[2]); } bool source::sourcerelative(bool enable)