*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-06 00:05:10 +00:00
parent c49e30bd39
commit 32d145ed05
23 changed files with 698 additions and 472 deletions
+104 -94
View File
@@ -67,21 +67,31 @@ COMMANDN(skin, newskin, ARG_1INT);
void connects(char *servername)
{
disconnect(1); // reset state
addserver(servername);
conoutf("attempting to connect to %s", servername);
ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT };
if(enet_address_set_host(&address, servername) < 0)
ENetAddress address;
address.port = CUBE_SERVER_PORT;
if(servername)
{
conoutf("could not resolve server %s", servername);
return;
addserver(servername);
conoutf("attempting to connect to %s", servername);
if(!resolverwait(servername, &address))
{
conoutf("could not resolve server %s", servername);
return;
};
}
else
{
conoutf("attempting to connect over LAN");
address.host = ENET_HOST_BROADCAST;
};
clienthost = enet_host_create(NULL, 1, rate, rate);
if(clienthost)
{
enet_host_connect(clienthost, &address, 1);
enet_host_connect(clienthost, &address, 4);
enet_host_flush(clienthost);
connecting = lastmillis;
connattempts = 0;
@@ -99,7 +109,7 @@ void disconnect(int onlyclean, int async)
{
if(!connecting && !disconnecting)
{
enet_peer_disconnect(clienthost->peers);
enet_peer_disconnect(clienthost->peers, DISC_NONE);
enet_host_flush(clienthost);
disconnecting = lastmillis;
};
@@ -143,42 +153,59 @@ void trydisconnect()
disconnect(0, !disconnecting);
};
string ctext;
void toserver(char *text) { conoutf("%s:\f %s", player1->name, text); s_strncpy(ctext, text, 80); };
void toserver(char *text) { conoutf("%s:\f %s", player1->name, text); addmsg(SV_TEXT, "rs", text); };
void echo(char *text) { conoutf("%s", text); };
void lanconnect()
{
connects(0);
};
COMMAND(echo, ARG_VARI);
COMMANDN(say, toserver, ARG_VARI);
COMMANDN(connect, connects, ARG_1STR);
COMMAND(lanconnect, ARG_NONE);
COMMANDN(disconnect, trydisconnect, ARG_NONE);
// collect c2s messages conveniently
vector<ivector> messages;
vector<uchar> messages;
void addmsg(int rel, int num, int type, ...)
void addmsg(int type, const char *fmt, ...)
{
if(demoplayback) return;
static uchar buf[MAXTRANS];
ucharbuf p(buf, MAXTRANS);
putint(p, type);
int numi = 1, nums = 0;
bool reliable = false;
if(fmt)
{
va_list args;
va_start(args, fmt);
while(*fmt) switch(*fmt++)
{
case 'r': reliable = true; break;
case 'i':
{
int n = isdigit(*fmt) ? *fmt++-'0' : 1;
loopi(n) putint(p, va_arg(args, int));
numi += n;
break;
};
case 's': sendstring(va_arg(args, const char *), p); nums++; break;
};
va_end(args);
};
int num = nums?0:numi;
if(num!=msgsizelookup(type)) { s_sprintfd(s)("inconsistant msg size for %d (%d != %d)", type, num, msgsizelookup(type)); fatal(s); };
if(messages.length()==100) { conoutf("command flood protection (type %d)", type); return; };
ivector &msg = messages.add();
msg.add(num);
msg.add(rel);
msg.add(type);
va_list marker;
va_start(marker, type);
loopi(num-1) msg.add(va_arg(marker, int));
va_end(marker);
};
void server_err()
{
conoutf("server network error or player kick, disconnecting...");
disconnect();
int len = p.length();
messages.add(len&0xFF);
messages.add((len>>8)|(reliable ? 0x80 : 0));
loopi(len) messages.add(buf[i]);
};
int lastupdate = 0, lastping = 0;
string toservermap;
bool senditemstoserver = false; // after a map change, since server doesn't have map data
string clientpassword;
@@ -190,18 +217,15 @@ bool netmapstart() { senditemstoserver = true; return clienthost!=NULL; };
void initclientnet()
{
ctext[0] = 0;
toservermap[0] = 0;
clientpassword[0] = 0;
toserverpwd = NULL;
newname("unnamed");
ctf_team("red");
};
void sendpackettoserv(void *packet)
void sendpackettoserv(int chan, ENetPacket *packet)
{
if(clienthost) { enet_host_broadcast(clienthost, 0, (ENetPacket *)packet); enet_host_flush(clienthost); }
else localclienttoserver((ENetPacket *)packet);
if(clienthost) { enet_host_broadcast(clienthost, chan, packet); enet_host_flush(clienthost); }
else localclienttoserver(chan, packet);
}
void c2skeepalive()
@@ -221,50 +245,36 @@ void c2sinfo(dynent *d) // send update to the server
{
if(clientnum<0) return; // we haven't had a welcome message from the server yet
if(lastmillis-lastupdate<40) return; // don't update faster than 25fps
ENetPacket *packet = enet_packet_create (NULL, MAXTRANS, 0);
ucharbuf p(packet->data, packet->dataLength);
ENetPacket *packet = enet_packet_create(NULL, 100, 0);
ucharbuf q(packet->data, packet->dataLength);
putint(q, SV_POS);
putint(q, clientnum);
putuint(q, (int)(d->o.x*DMF)); // quantize coordinates to 1/16th of a cube, between 1 and 3 bytes
putuint(q, (int)(d->o.y*DMF));
putuint(q, (int)(d->o.z*DMF));
putuint(q, (int)(d->yaw*DAF));
putint(q, (int)(d->pitch*DAF));
putint(q, (int)(d->roll*DAF));
putint(q, (int)(d->vel.x*DVF)); // quantize to 1/100, almost always 1 byte
putint(q, (int)(d->vel.y*DVF));
putint(q, (int)(d->vel.z*DVF));
// pack rest in 1 byte: strafe:2, move:2, onfloor:1, state:3
putint(q, (d->strafe&3) | ((d->move&3)<<2) | (((int)d->onfloor)<<4) | ((editmode ? CS_EDITING : d->state)<<5) );
enet_packet_resize(packet, q.length());
incomingdemodata(q.buf, q.length(), true);
sendpackettoserv(0, packet);
bool serveriteminitdone = false;
if(toserverpwd)
{
packet->flags = ENET_PACKET_FLAG_RELIABLE;
putint(p, SV_PWD);
sendstring(toserverpwd, p);
toserverpwd[0] = 0;
toserverpwd = NULL;
}
else if(toservermap[0]) // suggest server to change map
{ // do this exclusively as map change may invalidate rest of update
packet->flags = ENET_PACKET_FLAG_RELIABLE;
putint(p, SV_MAPCHANGE);
sendstring(toservermap, p);
toservermap[0] = 0;
putint(p, nextmode);
}
else if(masterpwd[0])
{
packet->flags = ENET_PACKET_FLAG_RELIABLE;
putint(p, SV_GETMASTER);
sendstring(masterpwd, p);
masterpwd[0] = 0;
}
else
if(gun_changed || senditemstoserver || !c2sinit || messages.length() || lastmillis-lastping>250)
{
putint(p, SV_POS);
putint(p, clientnum);
putint(p, (int)(d->o.x*DMF)); // quantize coordinates to 1/16th of a cube, between 1 and 3 bytes
putint(p, (int)(d->o.y*DMF));
putint(p, (int)(d->o.z*DMF));
putint(p, (int)(d->yaw*DAF));
putint(p, (int)(d->pitch*DAF));
putint(p, (int)(d->roll*DAF));
putint(p, (int)(d->vel.x*DVF)); // quantize to 1/100, almost always 1 byte
putint(p, (int)(d->vel.y*DVF));
putint(p, (int)(d->vel.z*DVF));
// pack rest in 1 byte: strafe:2, move:2, onfloor:1, state:3
putint(p, (d->strafe&3) | ((d->move&3)<<2) | (((int)d->onfloor)<<4) | ((editmode ? CS_EDITING : d->state)<<5) );
packet = enet_packet_create (NULL, MAXTRANS, 0);
ucharbuf p(packet->data, packet->dataLength);
if(gun_changed)
{
packet->flags = ENET_PACKET_FLAG_RELIABLE;
putint(p, SV_WEAPCHANGE);
putint(p, player1->gunselect);
gun_changed = false;
@@ -278,13 +288,6 @@ void c2sinfo(dynent *d) // send update to the server
senditemstoserver = false;
serveriteminitdone = true;
};
if(ctext[0]) // player chat, not flood protected for now
{
packet->flags = ENET_PACKET_FLAG_RELIABLE;
putint(p, SV_TEXT);
sendstring(ctext, p);
ctext[0] = 0;
};
if(!c2sinit) // tell other clients who I am
{
packet->flags = ENET_PACKET_FLAG_RELIABLE;
@@ -295,24 +298,30 @@ void c2sinfo(dynent *d) // send update to the server
putint(p, player1->skin);
putint(p, player1->lifesequence);
};
loopv(messages) // send messages collected during the previous frames
int i = 0;
while(i < messages.length()) // send messages collected during the previous frames
{
ivector &msg = messages[i];
if(msg[1]) packet->flags = ENET_PACKET_FLAG_RELIABLE;
loopi(msg[0]) putint(p, msg[i+2]);
int len = messages[i] | ((messages[i+1]&0x7F)<<8);
if(p.remaining() < len) break;
if(messages[i+1]&0x80) packet->flags = ENET_PACKET_FLAG_RELIABLE;
p.put(&messages[i+2], len);
i += 2 + len;
};
messages.setsize(0);
messages.remove(0, i);
if(lastmillis-lastping>250)
{
putint(p, SV_PING);
putint(p, lastmillis);
lastping = lastmillis;
};
if(!p.length()) enet_packet_destroy(packet);
else
{
incomingdemodata(p.buf, p.length());
enet_packet_resize(packet, p.length());
sendpackettoserv(1, packet);
};
};
enet_packet_resize(packet, p.length());
incomingdemodata(p.buf, p.length(), true);
if(clienthost) { enet_host_broadcast(clienthost, 0, packet); enet_host_flush(clienthost); }
else localclienttoserver(packet);
lastupdate = lastmillis;
if(serveriteminitdone) loadgamerest(); // hack
};
@@ -345,14 +354,15 @@ void gets2c() // get updates from the server
case ENET_EVENT_TYPE_RECEIVE:
if(disconnecting)
conoutf("attempting to disconnect...");
else localservertoclient(event.packet->data, event.packet->dataLength);
else localservertoclient(event.channelID, event.packet->data, event.packet->dataLength);
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
if(disconnecting) disconnect();
else
server_err();
extern char *disc_reasons[];
if(event.data>DISC_MAXCLIENTS) event.data = DISC_NONE;
if(!disconnecting || event.data) conoutf("\fserver network error, disconnecting (%s) ...", disc_reasons[event.data]);
disconnect();
return;
}
};