*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+8
-1
@@ -79,6 +79,9 @@ void show_out_of_renderloop_progress(float bar1, const char *text1, float bar2,
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int w = scr_w, h = scr_h;
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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@@ -110,6 +113,9 @@ void show_out_of_renderloop_progress(float bar1, const char *text1, float bar2,
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glDisable(GL_BLEND);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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SDL_GL_SwapBuffers();
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};
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@@ -301,8 +307,9 @@ int main(int argc, char **argv)
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loadweapons();
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log("localconnect");
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extern string clientmap;
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s_strcpy(clientmap, "maps/ac_complex");
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localconnect();
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changemap("maps/ac_complex"); // if this map is changed, also change depthcorrect()
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log("mainloop");
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int ignore = 5, grabmouse = 0;
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