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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-06 00:05:10 +00:00
parent c49e30bd39
commit 32d145ed05
23 changed files with 698 additions and 472 deletions
+1 -1
View File
@@ -213,7 +213,7 @@ void physicsframe() // optimally schedule physics frames inside the gra
void selfdamage(dynent *d, int dm)
{
if(d==player1) selfdamage(dm, -1, d);
else { addmsg(1, 4, SV_DAMAGE, d, dm, d->lifesequence); };
else { addmsg(SV_DAMAGE, "ri3", d, dm, d->lifesequence); };
//playsound(S_FALL1+rnd(5), &d->o); }; // fixme sound
particle_splash(3, dm, 1000, d->o); //edit out?
demodamage(dm, d->o);