*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -275,11 +275,11 @@ void hit(int target, int damage, dynent *d, dynent *at, bool gib=false)
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}
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int msgtype = (at->bIsBot) ? SV_BOT2BOTDMG : SV_CLIENT2BOTDMG;
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addmsg(1, 4, msgtype, BotManager.GetBotIndex(d), damage, PlayerIndex);
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addmsg(msgtype, "ri3", BotManager.GetBotIndex(d), damage, PlayerIndex);
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playsound(S_PAIN1+rnd(5), &d->o);
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}
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// End add by Rick
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//else { addmsg(1, 4, SV_DAMAGE, target, damage, d->lifesequence); playsound(S_PAIN1+rnd(5), &d->o); }; Modified by Rick: Added IsBot and PlayerIndex to message
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//else { addmsg(SV_DAMAGE, "ri3", target, damage, d->lifesequence); playsound(S_PAIN1+rnd(5), &d->o); }; Modified by Rick: Added IsBot and PlayerIndex to message
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else
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{
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// Modified by Rick: Added IsBot and PlayerIndex to message
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@@ -300,8 +300,8 @@ void hit(int target, int damage, dynent *d, dynent *at, bool gib=false)
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}
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}
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}
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if(at->bIsBot) addmsg(1, 5, SV_BOT2CLIENTDMG, target, damage, d->lifesequence, PlayerIndex);
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else addmsg(1, 4, gib ? SV_GIBDAMAGE : SV_DAMAGE, target, damage, d->lifesequence);
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if(at->bIsBot) addmsg(SV_BOT2CLIENTDMG, "ri4", target, damage, d->lifesequence, PlayerIndex);
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else addmsg(gib ? SV_GIBDAMAGE : SV_DAMAGE, "ri3", target, damage, d->lifesequence);
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playsound(S_PAIN1+rnd(5), &d->o);
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};
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@@ -468,7 +468,7 @@ void throw_nade(dynent *d, vec &to, physent *p)
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if(d==player1)
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{
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player1->lastaction = lastmillis;
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addmsg(1, 9, SV_SHOT, d->gunselect, (int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF), (int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF), lastmillis-p->millis);
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addmsg(SV_SHOT, "ri8", d->gunselect, (int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF), (int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF), lastmillis-p->millis);
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};
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};
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@@ -704,7 +704,7 @@ void shoot(dynent *d, vec &targ)
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else d->gunwait = guns[d->gunselect].attackdelay;
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shootv(d->gunselect, from, to, d, 0);
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addmsg(1, 9, SV_SHOT, d->gunselect, (int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF), (int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF), 0 );
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addmsg(SV_SHOT, "ri8", d->gunselect, (int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF), (int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF), 0 );
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if(guns[d->gunselect].projspeed || d->gunselect==GUN_GRENADE) return;
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loopv(players)
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