fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -828,3 +828,50 @@ bool checkchallenge(const char *answerstr, void *correct)
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return answer == *(gfint *)correct;
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}
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////////////////////////// crypto rand ////////////////////////////////////////
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#define N (624)
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#define M (397)
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#define K (0x9908B0DFU)
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#define hiBit(u) ((u) & 0x80000000U)
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#define loBit(u) ((u) & 0x00000001U)
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#define loBits(u) ((u) & 0x7FFFFFFFU)
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#define mixBits(u, v) (hiBit(u)|loBits(v))
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static uint state[N+1];
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static uint *next;
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static int left = -1;
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void seedMT(uint seed)
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{
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register uint x = (seed | 1U) & 0xFFFFFFFFU, *s = state;
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register int j;
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for(left=0, *s++=x, j=N; --j; *s++ = (x*=69069U) & 0xFFFFFFFFU);
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}
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uint reloadMT(void)
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{
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register uint *p0=state, *p2=state+2, *pM=state+M, s0, s1;
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register int j;
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if(left < -1) seedMT(time(NULL));
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left=N-1, next=state+1;
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for(s0=state[0], s1=state[1], j=N-M+1; --j; s0=s1, s1=*p2++) *p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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for(pM=state, j=M; --j; s0=s1, s1=*p2++) *p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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s1=state[0], *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
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s1 ^= (s1 >> 11);
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s1 ^= (s1 << 7) & 0x9D2C5680U;
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s1 ^= (s1 << 15) & 0xEFC60000U;
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return(s1 ^ (s1 >> 18));
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}
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uint randomMT(void)
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{
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uint y;
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if(--left < 0) return(reloadMT());
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y = *next++;
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y ^= (y >> 11);
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y ^= (y << 7) & 0x9D2C5680U;
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y ^= (y << 15) & 0xEFC60000U;
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return(y ^ (y >> 18));
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}
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