fix weirdness in random numbers and ray creation

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2011-01-15 21:20:31 +00:00
parent 6285f5758a
commit 32d96b2be4
12 changed files with 99 additions and 96 deletions
+47
View File
@@ -828,3 +828,50 @@ bool checkchallenge(const char *answerstr, void *correct)
return answer == *(gfint *)correct;
}
////////////////////////// crypto rand ////////////////////////////////////////
#define N (624)
#define M (397)
#define K (0x9908B0DFU)
#define hiBit(u) ((u) & 0x80000000U)
#define loBit(u) ((u) & 0x00000001U)
#define loBits(u) ((u) & 0x7FFFFFFFU)
#define mixBits(u, v) (hiBit(u)|loBits(v))
static uint state[N+1];
static uint *next;
static int left = -1;
void seedMT(uint seed)
{
register uint x = (seed | 1U) & 0xFFFFFFFFU, *s = state;
register int j;
for(left=0, *s++=x, j=N; --j; *s++ = (x*=69069U) & 0xFFFFFFFFU);
}
uint reloadMT(void)
{
register uint *p0=state, *p2=state+2, *pM=state+M, s0, s1;
register int j;
if(left < -1) seedMT(time(NULL));
left=N-1, next=state+1;
for(s0=state[0], s1=state[1], j=N-M+1; --j; s0=s1, s1=*p2++) *p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
for(pM=state, j=M; --j; s0=s1, s1=*p2++) *p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1=state[0], *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
return(s1 ^ (s1 >> 18));
}
uint randomMT(void)
{
uint y;
if(--left < 0) return(reloadMT());
y = *next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
return(y ^ (y >> 18));
}