fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1009,7 +1009,6 @@ const char *rndmapname()
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"ac_shine", "ac_snow", "ac_sunset", "ac_toxic", "ac_urban",
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"ac_werk",
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};
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srand(time(NULL));
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int l = sizeof(mapnames)/sizeof(mapnames[0]);
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int n = rnd(l);
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return mapnames[n];
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