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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@49 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+2
-1
@@ -200,7 +200,8 @@ int main(int argc, char **argv)
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fps = (1000.0f/curtime+fps*50)/51;
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computeraytable(player1->o.x, player1->o.y);
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readdepth(scr_w, scr_h);
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SDL_GL_SwapBuffers();
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SDL_GL_SwapBuffers();
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extern void updatevol(); updatevol();
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if(framesinmap++<5) // cheap hack to get rid of initial sparklies, even when triple buffering etc.
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{
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player1->yaw += 5;
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