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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@49 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2005-10-20 19:10:45 +00:00
parent 13d257dd47
commit 340975c9f5
3 changed files with 4 additions and 5 deletions
+2 -1
View File
@@ -200,7 +200,8 @@ int main(int argc, char **argv)
fps = (1000.0f/curtime+fps*50)/51;
computeraytable(player1->o.x, player1->o.y);
readdepth(scr_w, scr_h);
SDL_GL_SwapBuffers();
SDL_GL_SwapBuffers();
extern void updatevol(); updatevol();
if(framesinmap++<5) // cheap hack to get rid of initial sparklies, even when triple buffering etc.
{
player1->yaw += 5;