From 35a9cd7d7cbd09883f9f9103614295f111f99b60 Mon Sep 17 00:00:00 2001 From: Rafael Barreto Date: Fri, 25 Jun 2010 21:23:24 +0000 Subject: [PATCH] sg gib, more restrictive (only gibs at max damage) git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5235 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/serverevents.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/serverevents.h b/source/src/serverevents.h index fa671703..a2e1fa3c 100644 --- a/source/src/serverevents.h +++ b/source/src/serverevents.h @@ -67,7 +67,7 @@ void processevent(client *c, shotevent &e) int damage = rays*guns[e.gun].damage; bool gib = false; - if(e.gun==GUN_KNIFE || (e.gun==GUN_SHOTGUN && damage >= 100)) gib = true; + if(e.gun==GUN_KNIFE || (e.gun==GUN_SHOTGUN && rays==maxrays)) gib = true; else if(e.gun==GUN_SNIPER) gib = h.info!=0; if(e.gun==GUN_SNIPER && gib) damage *= 3; serverdamage(target, c, damage, e.gun, gib, h.dir);