removing command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5335 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -219,7 +219,7 @@ bool checkgrayscale(SDL_Surface *s)
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return true;
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}
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int fixcolor(SDL_Surface *s, bool check = true, Uint8 value = 0, Uint8 mlimit = 255)
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int fixcl(SDL_Surface *s, bool check = true, Uint8 value = 0, Uint8 mlimit = 255)
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{
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Uint32 pixel = 0;
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int bpp = s->format->BytesPerPixel;
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@@ -310,8 +310,6 @@ SDL_Surface *texdecal(SDL_Surface *s)
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return m;
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}
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VARFP(brightskin, 0, 0, 1, initwarning("limit brightness", INIT_LOAD));
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GLuint loadsurface(const char *texname, int &xs, int &ys, int &bpp, int clamp = 0, bool mipmap = true, bool canreduce = false)
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{
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const char *file = texname;
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@@ -337,12 +335,9 @@ GLuint loadsurface(const char *texname, int &xs, int &ys, int &bpp, int clamp =
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if(!s) s = IMG_Load(findfile(file, "rb"));
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if(!s) { conoutf("couldn't load texture %s", texname); return 0; }
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s = fixsurfaceformat(s);
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if (brightskin)
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{
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Uint8 x = 0;
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if(strstr(texname,"playermodel") && (x = fixcolor(s)) > 35) fixcolor(s,false,x,35);
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else if(strstr(texname,"skin") && strstr(texname,"weapon") && (x = fixcolor(s)) > 40 ) fixcolor(s,false,x,40);
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}
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Uint8 x = 0;
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if(strstr(texname,"playermodel") && (x = fixcl(s)) > 35) fixcl(s,false,x,35);
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else if(strstr(texname,"skin") && strstr(texname,"weapon") && (x = fixcl(s)) > 40 ) fixcl(s,false,x,40);
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GLenum format = texformat(s->format->BitsPerPixel);
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if(!format)
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