min/max fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1569 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-01-06 06:51:04 +00:00
parent 305ebef7e9
commit 36af9edb91
3 changed files with 14 additions and 14 deletions
+6 -6
View File
@@ -99,10 +99,10 @@ COMMAND(alias, ARG_2STR);
// variable's and commands are registered through globals, see cube.h
int variable(const char *name, int min, int cur, int max, int *storage, void (*fun)(), bool persist)
int variable(const char *name, int minval, int cur, int maxval, int *storage, void (*fun)(), bool persist)
{
if(!idents) idents = new hashtable<const char *, ident>;
ident v(ID_VAR, name, min, max, storage, fun, persist, IEXC_CORE);
ident v(ID_VAR, name, minval, maxval, storage, fun, persist, IEXC_CORE);
idents->access(name, &v);
return cur;
}
@@ -303,14 +303,14 @@ char *executeret(const char *p) // all evaluation hap
case ID_VAR: // game defined variables
if(!w[1][0]) conoutf("%s = %d", c, *id->storage.i); // var with no value just prints its current value
else if(id->min>id->max) conoutf("variable %s is read-only", id->name);
else if(id->minval>id->maxval) conoutf("variable %s is read-only", id->name);
else
{
int i1 = ATOI(w[1]);
if(i1<id->min || i1>id->max)
if(i1<id->minval || i1>id->maxval)
{
i1 = i1<id->min ? id->min : id->max; // clamp to valid range
conoutf("valid range for %s is %d..%d", id->name, id->min, id->max);
i1 = i1<id->minval ? id->minval : id->maxval; // clamp to valid range
conoutf("valid range for %s is %d..%d", id->name, id->minval, id->maxval);
}
*id->storage.i = i1;
if(id->fun) ((void (__cdecl *)())id->fun)(); // call trigger function if available