send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -636,12 +636,49 @@ void renderclient(playerent *d, const char *mdlname, const char *vwepname, int t
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}
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VARP(teamdisplaymode, 0, 1, 2);
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#define SKINBASE "packages/models/playermodels"
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VARP(hidecustomskins, 0, 0, 1);
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static cvector playerskinlist;
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const char *getclientskin(const char *name, const char *suf)
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{
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static string tmp;
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int suflen = strlen(suf), namelen = strlen(name);
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const char *s, *r = NULL;
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loopv(playerskinlist)
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{
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s = playerskinlist[i];
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int sl = strlen(s) - suflen;
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if(sl > 0 && !strcmp(s + sl, suf))
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{
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if(!strncmp(name, s, namelen)) return s; // exact match
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if(s[sl - 1] == '_')
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{
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s_strcpy(tmp, s);
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tmp[sl - 1] = '\0';
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if(strstr(name, tmp)) r = s; // partial match
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}
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}
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}
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return r;
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}
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void updateclientname(playerent *d)
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{
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static bool gotlist = false;
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if(!gotlist) listfiles(SKINBASE "/custom", "jpg", playerskinlist);
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gotlist = true;
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if(!d || !playerskinlist.length()) return;
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d->skin_noteam = getclientskin(d->name, "_ffa");
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d->skin_cla = getclientskin(d->name, "_cla");
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d->skin_rvsf = getclientskin(d->name, "_rvsf");
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}
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void renderclient(playerent *d)
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{
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if(!d) return;
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const char *cs = NULL, *skinbase = "packages/models/playermodels";
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const char *cs = NULL, *skinbase = SKINBASE;
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int team = team_int(d->team);
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int skinid = 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5)));
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string skin;
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