From 37f856983e6319d735aa89c501f492983673cd43 Mon Sep 17 00:00:00 2001 From: ac-stef Date: Tue, 28 Apr 2015 15:14:56 +0200 Subject: [PATCH] adjust loadsky parameters Also, apparently, default_map_settings.cfg had a few CRs too many. --- config/default_map_settings.cfg | 1620 +++++++++++++++---------------- config/menus_edit.cfg | 24 +- 2 files changed, 822 insertions(+), 822 deletions(-) diff --git a/config/default_map_settings.cfg b/config/default_map_settings.cfg index 70ec5a90..24ea0c02 100644 --- a/config/default_map_settings.cfg +++ b/config/default_map_settings.cfg @@ -1,810 +1,810 @@ -// ** Important note for map editors ** - -// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the -// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for -// the map you were on. - -// If it did use the existing configuration, upon 2nd load, the map will become messed up. - -// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and -// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT -// ANYTHING, just to be safe! - -// If you wish to learn how to use configuration files for you map, read: "../docs/mapediting5.html" - -// Possible commands that can be used in map configs are: -// ====================================================== -// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour, -// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour. - - - -// Mapmodels: -mapmodelreset // Leave this command here, or else your maps config file will become - // messed up! - - // Mapmodel number: - // --------------- -mapmodel 2 2 0 0 "makke/nothing_clip" // 0 - Used to be used as "clips". We now have code that does clips. - // This is left here for the old maps that still use them. -mapmodel 4 1 0 0 "makke/platform_bridge" // 1 -mapmodel 0 7 0 0 "makke/ladder_7x" // 2 -mapmodel 0 8 0 0 "makke/ladder_8x" // 3 -mapmodel 0 10 0 0 "makke/ladder_10x" // 4 -mapmodel 0 11 0 0 "makke/ladder_11x" // 5 -mapmodel 0 15 0 0 "makke/ladder_15x" // 6 -mapmodel 0 12 0 0 "makke/street_light" // 7 -mapmodel 0 12 0 0 "makke/street_light_broken" // 8 -mapmodel 3 2 0 0 "makke/bench_seat" // 9 -mapmodel 2 4 0 0 "makke/dumpster" // 10 -mapmodel 0 0 0 0 "makke/roadblock" // 11 - Clip this properly! -mapmodel 0 0 0 0 "makke/roadblock_graffiti" // 12 - Clip this properly! -mapmodel 1 8 0 0 "makke/fence_chainlink" // 13 -mapmodel 1 8 0 0 "makke/fence_chainlink_post" // 14 -mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate"// 15 -mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" // 16 -mapmodel 0 0 0 0 "makke/grass_short" // 17 -mapmodel 0 0 0 0 "makke/grass_short_dry" // 18 -mapmodel 0 0 0 0 "makke/grass_short_snow" // 19 -mapmodel 0 0 0 0 "makke/grass_long" // 20 -mapmodel 0 0 0 0 "makke/grass_long_dry" // 21 -mapmodel 0 0 0 0 "makke/grass_long_snow" // 22 -mapmodel 0 0 0 0 "makke/plant_leafy" // 23 -mapmodel 0 0 0 0 "makke/plant_leafy_dry" // 24 -mapmodel 0 0 0 0 "makke/plant_leafy_snow" // 25 -mapmodel 0 0 0 0 "makke/flyer_environmental" // 26 -mapmodel 1 2 0 0 "makke/office_chair" // 27 -mapmodel 0 0 0 0 "jcdpc/laptop" // 28 -mapmodel 0 0 0 0 "makke/picture" // 29 - Want to use a customer picture in this frame? -mapmodel 1 6 0 0 "makke/locker" // 30 -mapmodel 0 0 0 0 "makke/wall_spotlight" // 31 -mapmodel 0 0 0 0 "makke/fluorescent_lamp" // 32 -mapmodel 0 0 0 0 "makke/lightbulb" // 33 -mapmodel 1 3 0 0 "makke/barrel" // 34 -mapmodel 1 2 0 0 "makke/barrel_fallen" // 35 -mapmodel 0 0 0 0 "makke/electric_meter" // 36 -mapmodel 3 1 0 0 "makke/pallet" // 37 -mapmodel 0 0 0 0 "makke/fuel_tank" // 38 - Ensure you clip this mapmodel fully using the command - // "newent clip 0 3 7 5" in the middle of the model. -mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // 39 -mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // 40 -mapmodel 0 0 0 0 "makke/wrench" // 41 -mapmodel 0 0 0 0 "makke/bolt_nut" // 42 -mapmodel 0 0 0 0 "makke/signs/flammable" // 43 -mapmodel 0 0 0 0 "makke/signs/speed" // 44 -mapmodel 0 0 0 0 "makke/signs/caution_maintainence" // 45 -mapmodel 0 0 0 0 "makke/signs/caution_voltage" // 46 -mapmodel 0 0 0 0 "makke/signs/biohazard" // 47 -mapmodel 0 0 0 0 "makke/cigarette" // 48 -mapmodel 0 0 0 0 "makke/coke_can" // 49 -mapmodel 0 0 0 0 "makke/coke_can_fallen" // 50 -mapmodel 0 0 0 0 "makke/broken_wood" // 51 -mapmodel 0 0 0 0 "makke/hook" // 52 -mapmodel 0 0 0 0 "makke/coffee_mug" // 53 -mapmodel 0 0 0 0 "makke/flyer_propaganda" // 54 -mapmodel 0 0 1 0 "makke/signs/wanted" // 55 - Don't put the poster too close to a wall, or it will "z-fight". -mapmodel 1 1 0 0 "makke/aardapple_enginebox" // 56 -mapmodel 4 1 0 0 "makke/platform" // 57 -mapmodel 0 1 0 0 "makke/ladder_1x" // 58 -mapmodel 0 8 0 0 "makke/drainpipe" // 59 -mapmodel 2 2 0 0 "toca/airconditioner" // 60 - Inner part of the airconditioner is Model 107 -mapmodel 0 0 0 0 "toca/bullet" // 61 -mapmodel 0 1 0 0 "toca/cinderblock" // 62 -mapmodel 1 7 0 0 "toca/commrack" // 63 -mapmodel 1 4 0 0 "toca/commrack2" // 64 -mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65 -mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 - For use with corrugated/fence (Model 102/103) -mapmodel 1 4 0 0 "toca/guardrail" // 67 - Clip this properly! -mapmodel 1 4 0 0 "toca/guardrail2" // 68 - Use guardrail2 with this (Model 106) -mapmodel 0 0 0 0 "toca/milkcarton" // 69 -mapmodel 1 1 0 0 "toca/monitor" // 70 -mapmodel 2 3 0 0 "toca/officedesk" // 71 - Clip this properly! -mapmodel 0 0 0 0 "toca/plasmatv" // 72 -mapmodel 4 1 0 0 "toca/platformmet" // 73 -mapmodel 0 6 0 0 "toca/powermeter" // 74 -mapmodel 1 6 0 0 "toca/rack" // 75 - Clip this properly! -mapmodel 2 8 0 0 "toca/radarconsole" // 76 - Clip this properly! -mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 - Animated security camera. Use mounts with this (Model 104/105) -mapmodel 0 0 0 0 "toca/sgshell" // 78 -mapmodel 4 1 7 0 "toca/stairs1" // 79 - Clip this properly! -mapmodel 4 1 0 0 "toca/stairs2" // 80 - Clip this properly! -mapmodel 1 3 0 0 "toca/radioactivedrum" // 81 -mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82 -mapmodel 2 1 0 0 "toca/tyre" // 83 -mapmodel 1 2 0 0 "toca/trashbag" // 84 -mapmodel 1 3 0 0 "toca/trashcan" // 85 -mapmodel 1 2 0 0 "toca/tv" // 86 -mapmodel 2 3 0 0 "toca/utilitytable" // 87 - Clip the sides of this properly! -mapmodel 1 3 0 0 "toca/wheel" // 88 -mapmodel 0 0 0 0 "toca/signs/biohazard" // 89 -mapmodel 0 0 0 0 "toca/signs/chemical" // 90 -mapmodel 0 0 0 0 "toca/signs/confined" // 91 -mapmodel 0 0 0 0 "toca/signs/toxic" // 92 -mapmodel 0 0 0 0 "toca/signs/donotenter" // 93 -mapmodel 0 0 0 0 "toca/signs/explosives" // 94 -mapmodel 0 0 0 0 "toca/signs/firstaid" // 95 -mapmodel 0 0 0 0 "toca/signs/noentry" // 96 -mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97 -mapmodel 0 0 0 0 "toca/signs/radioactive" // 98 -mapmodel 0 0 0 0 "toca/signs/restricted" // 99 -mapmodel 1 6 0 0 "toca/signs/target" // 100 -mapmodel 0 2 0 0 "toca/computer/pc" // 101 -mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 - Use the beam with this (Model 66) -mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 - Use the beam with this (Model 66) -mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 - Use the camera mapmodel with this (Model 77) -mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 - Use the camera mapmodel with this (Model 77) -mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 - Use guardrail2 with this (Model 68) -mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 - Outer part of airconditioner is Model 60 -mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108 -mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109 -mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110 -mapmodel 0 0 0 0 "makke/signs/arab" // 111 -mapmodel 1 1 0 0 "toca/milkcrate" // 112 -mapmodel 0 0 0 0 "toca/ceilingfan" // 113 -mapmodel 1 7 0 0 "toca/tree1" // 114 -mapmodel 0 17 0 0 "toca/palmtree1" // 115 -mapmodel 2 3 0 0 "toca/razorwire" // 116 -mapmodel 0 14 0 0 "toca/tree2" // 117 -mapmodel 0 18 0 0 "toca/pine" // 118 -mapmodel 2 7 0 0 "toca/servercluster/rack" // 119 -mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120 -mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121 -mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122 -mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123 -mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124 -mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125 -mapmodel 0 4 0 0 "toca/window1" // 126 -mapmodel 1 2 0 0 "toca/barbwire" // 127 -mapmodel 1 1 0 0 "toca/shelf" // 128 -mapmodel 4 1 15 0 "toca/guardtower" // 129 -mapmodel 1 2 0 0 "toca/treetrunk1" // 130 -mapmodel 0 2 0 0 "toca/cardboardbox" // 131 -mapmodel 0 0 4 0 "jcdpc/hanginglamp" // 132 -mapmodel 0 2 0 0 "jcdpc/ventflap" // 133 -mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red" // 134 -mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue" // 135 -mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_2" // 136 -mapmodel 0 3 3 0 "misterfloppy/hanging_ladder/ladder_6" // 137 -mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_top" // 138 -mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_up" // 139 -mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_low" // 140 -mapmodel 0 0 0 0 "misterfloppy/alarmlamp" // 141 -mapmodel 0 0 4 0 "misterfloppy/platelamp" // 142 -mapmodel 0 9 0 0 "misterfloppy/streetlamp" // 143 -mapmodel 1 1 0 0 "toca/pipes/industrialpipes/horz" // 144 -mapmodel 0 2 0 0 "toca/pipes/industrialpipes/ldwn" // 145 -mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lleft" // 146 -mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lright" // 147 -mapmodel 0 2 0 0 "toca/pipes/industrialpipes/lup" // 148 -mapmodel 0 8 0 0 "toca/pipes/industrialpipes/vert" // 149 -mapmodel 0 0 0 0 "toca/electric/switch" // 150 -mapmodel 0 0 0 0 "toca/electric/outlet" // 151 -mapmodel 0 1 0 0 "toca/carbattery" // 152 -mapmodel 0 30 0 0 "toca/antenna" // 153 -mapmodel 0 0 0 0 "toca/pinboard" // 154 -mapmodel 0 1 0 0 "toca/ledge/1_4cbs" // 155 - Clip this properly! -mapmodel 0 1 0 0 "toca/ledge/2_8cbs" // 156 - Clip this properly! -mapmodel 0 1 0 0 "toca/ledge/3_16cbs" // 157 - Clip this properly! -mapmodel 0 1 0 0 "toca/ledge/4_corner" // 158 - Clip this properly! -mapmodel 0 0 0 0 "toca/takeoutbox" // 159 -mapmodel 0 1 0 0 "toca/plasticbottles/1" // 160 -mapmodel 0 0 0 0 "toca/plasticbottles/2" // 161 -mapmodel 0 0 0 0 "toca/plasticbags/1" // 162 -mapmodel 0 0 0 0 "toca/plasticbags/2" // 163 -mapmodel 0 0 0 0 "toca/pickaxe/horz" // 164 -mapmodel 0 0 0 0 "toca/pickaxe/vert" // 165 -mapmodel 0 0 0 0 "toca/newspaper/1" // 166 -mapmodel 0 0 0 0 "toca/newspaper/2" // 167 -mapmodel 1 3 0 0 "toca/cautionsign" // 168 -mapmodel 0 0 0 0 "cleaner/hotel_sign" // 169 - Clip this properly! -mapmodel 0 2 0 0 "toca/plants/bush" // 170 -mapmodel 1 4 0 0 "toca/plants/smaltree" // 171 -mapmodel 0 0 0 0 "toca/plants/grass" // 172 -mapmodel 0 1 0 0 "cleaner/traffic_cones/up" // 173 -mapmodel 0 1 0 0 "cleaner/traffic_cones/down" // 174 -mapmodel 0 1 0 0 "cleaner/extinguisher" // 175 -mapmodel 0 1 0 0 "toca/paintcan" // 176 -mapmodel 0 0 3 0 "toca/droppedceiling/frame" // 177 -mapmodel 0 0 3 0 "toca/droppedceiling/tiles" // 178 - Clip this properly! -mapmodel 0 0 3 0 "toca/droppedceiling/single" // 179 - Clip this properly! -mapmodel 0 0 3 0 "toca/droppedceiling/light1" // 180 - Clip this properly! -mapmodel 0 0 3 0 "toca/droppedceiling/light2" // 181 - Clip this properly! -mapmodel 0 3 0 0 "cleaner/extinguisher_box" // 182 -mapmodel 0 3 0 0 "cleaner/laundry" // 183 -mapmodel 0 0 0 0 "cleaner/alarm_bell" // 184 -mapmodel 0 0 0 0 "cleaner/worldmap" // 185 -mapmodel 1 5 0 0 "cleaner/elecbox/elecbox1" // 186 -mapmodel 1 5 0 0 "cleaner/elecbox/elecbox2" // 187 -mapmodel 1 3 0 0 "cleaner/shovels/shovel1" // 188 -mapmodel 0 0 0 0 "cleaner/shovels/shovel2" // 189 -mapmodel 0 0 0 0 "cleaner/shovels/shovel3" // 190 -mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_1" //191 -mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_2" //192 -mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_3" //193 -mapmodel 0 0 0 0 "cleaner/gunshop" //194 -mapmodel 0 0 0 0 "cleaner/fence_chainlink_gate_down" //195 -mapmodel 1 1 0 0 "boeufmironton/fence_chainlink_hor_post" //196 -mapmodel 0 0 0 0 "boeufmironton/fence_chainlink_open_gate" //197 -mapmodel 4 1 0 0 "cleaner/fence_chainlink_down" //198 -mapmodel 4 1 0 0 "cleaner/cl_window01" //199 -mapmodel 4 1 0 0 "cleaner/cactus/cactus1" //200 -mapmodel 4 1 0 0 "cleaner/cactus/cactus2" //201 - -// NOTE: There is a hard-limit maximum of 256 "mapmodel" commands. - -// Models below are either specific to certain maps and may not be of much use in other maps, -// or they might just be a bit more difficult to use than the average newbie can handle. -// As such, feel free to use them by using a config file and uncommenting the ones you need below. - -// Decals: -// mapmodel 0 0 0 0 "toca/decals/manhole/1" -// mapmodel 0 0 0 0 "toca/decals/broken/1" -// mapmodel 0 0 0 0 "toca/decals/broken/2" -// mapmodel 0 0 0 0 "toca/decals/broken/3" -// mapmodel 0 0 0 0 "toca/doors/2" -// mapmodel 0 0 0 0 "toca/doors/1" - -// Platforms: -// mapmodel 8 1 0 0 "cleaner/platform/16x16" // BIG platform, requires setting a texture. -// mapmodel 3 1 0 0 "toca/grid6x8" // Metal mesh. -// mapmodel 4 1 0 0 "makke/platform_shine" // Platform for ac_shine. -// mapmodel 4 1 0 0 "cleaner/platform/8x8" -// Alternative platform that fits *most* textures better, requires setting a texture. -// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam" -// Metal beam to support toca's stairs. This model can be difficult to place correctly. -// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail" -// Handrail for toca's metal platforms. This model requires careful clipping to be used. -// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1" -// Special stairs platforms with handrails. This model requires careful clipping to be used. -// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2" -// Special stairs platforms with handrails. This model requires careful clipping to be used. - -// Others: -// mapmodel 0 0 0 0 "makke/sail" // Sail cloth -// mapmodel 0 0 0 0 "makke/sail_snow" // Camouflaged sail cloth. -// mapmodel 0 0 0 0 "makke/wires/3x8" // Different sizes of power lines. -// mapmodel 0 0 0 0 "makke/wires/2x8" // Different sizes of power lines. -// mapmodel 0 0 0 0 "makke/wires/4x8a" // Different sizes of power lines. -// mapmodel 0 0 0 0 "makke/wires/4x8" // Different sizes of power lines. -// mapmodel 1 3 0 0 "makke/barrel_toxic" // Toxic barrel. -// mapmodel 1 3 0 0 "makke/barrel_newsteel" // Steel barrel. -// mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen" // Steel barrel fallen. -// mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // Grate, rusty (hor). -// mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // Grate, rusty (vert). -// mapmodel 3 8 0 0 "makke/mine-shaft_elevator" // Mine lift. -// mapmodel 1 2 0 0 "cleaner/minecart/up" // Mine cart. -// mapmodel 1 2 0 0 "cleaner/minecart/down" // Fallen mine cart. -// mapmodel 0 0 0 0 "cleaner/rails/bent" // Railway, bent. -// mapmodel 0 0 0 0 "cleaner/rails/straight" // Railway, straight. -// mapmodel 0 0 0 0 "cleaner/rails_rusty/bent" // Rails, bent, rusty. -// mapmodel 0 0 0 0 "cleaner/rails_rusty/straight" // Rails, straight, rusty. -// mapmodel 0 8 0 0 "wotwot/makke_drainpipe_gritty" // Gritty re-skin of makkE's drainpipe. -// mapmodel 0 0 0 0 "makke/icicle" // Icicle. -// mapmodel 0 0 0 0 "makke/signs/no_camping" // No-camping sign. -// mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve, horizontal. -// mapmodel 0 15 0 0 "makke/ladder_15x_offset" // Special ladder model for ac_desert. -// mapmodel 0 0 0 0 "cleaner/monalisa // The Monalisa for ac_lainio -// mapmodel 0 0 0 0 "cleaner/grate_aqueous" // Special water-based grate. -// mapmodel 0 0 0 0 "cleaner/anti_tank" // Hard to clip. -// mapmodel 0 0 0 0 "cleaner/at_blocks/at_block_up" // nice for taking cover. -// mapmodel 0 0 0 0 "cleaner/at_blocks/at_block_down" // nice for taking cover. -// mapmodel 0 0 0 0 "cleaner/doors/door001" // place a door anywhere (vertical) -// mapmodel 0 0 0 0 "cleaner/doors/door001" // place a door anywhere (horizontal) -// mapmodel 0 0 0 0 "cleaner/oldclock" // Special model for ac_lainio -// mapmodel 0 0 0 0 "cleaner/dumpster_tag" // Alternative modern dumpster -// mapmodel 0 0 0 0 "cleaner/oi_drums/up" // Alternative standing oil drum -// mapmodel 0 0 0 0 "cleaner/oi_drums/down" // Alternative fallen oil drum -// mapmodel 0 0 0 0 "cleaner/oi_drums/spill" // Oil drum spilling oil - - - -// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing -// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below. - -loadsky "textures/skymaps/steini/steini4" // Comment this if you want to use a different skymap. - -// loadsky "textures/skymaps/humus/powerlines" -// loadsky "textures/skymaps/kothic/atsea" -// loadsky "textures/skymaps/ladynighthawk/inhcanyons1" -// loadsky "textures/skymaps/steini/steini2" -// loadsky "textures/skymaps/steini/steini3" -// loadsky "textures/skymaps/makke/mountain" -// loadsky "textures/skymaps/makke/rocky" -// loadsky "textures/skymaps/makke/sand" -// loadsky "textures/skymaps/socksky/grave" -// loadsky "textures/skymaps/iceflow/iceflow" -// loadsky "textures/skymaps/socksky/nightball" - - -// Alternative texture. See "docs/mapediting5.html" for more information. - -loadnotexture // Reset to default alternative texture. Comment this if you want to use a - // different one. -// loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black. - // Uncomment it if you want to use this one. - - - -// All textures are found in /packages/textures... - -// Special note: -// Texture slot 0 is hardcoded as the sky -// Texture slot 1 used to be hardcoded as the default liquid texture but is now unrequired and replaced with a dummy. -// texture slot 2 is the default wall texture for new maps. -// texture slot 3 is the default floor texture for new maps. -// texture slot 4 is the default ceiling texture for new maps. - -// Also, textures are limited to a maximum of 256 slots, so you can't use more than 256 textures in your config file -// otherwise they will not show up. - - -// Textures: -texturereset // Leave this command here, or else your map will look messed up! -texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up! - - -// Brickwall textures -texture 0 "toca/greybricks.jpg" // Texture #1 -texture 0 "arcitool/archibrick01.jpg" -texture 0 "arcitool/archibrick02.jpg" -texture 0 "arcitool/archibrick03.jpg" -texture 0 "arcitool/archibrick04.jpg" -texture 0 "arcitool/archibrick05.jpg" -texture 0 "arcitool/archibrick06.jpg" -texture 0 "arcitool/archibrick07.jpg" -texture 0 "arcitool/rohbaubims.jpg" -texture 0 "grsites/brick051.jpg" -texture 0 "grsites/brick065.jpg" -texture 0 "boeck/stone_022.jpg" -texture 0 "DigitalFlux/gray_bricks_02.jpg" -texture 0 "DigitalFlux/gray_bricks_01.jpg" -texture 0 "mayang/bricks_2.jpg" -texture 0 "makke/bricks_3.jpg" -texture 0 "makke/brickwall.jpg" -texture 0 "noctua/wall/brick02.jpg" -texture 0 "zastrow/brick_wall_08.jpg" -texture 0 "zastrow/brick_wall_09.jpg" -texture 0 "makke/bricky.jpg" -texture 0 "makke/01-CMU.jpg" -texture 0 "makke/mauer1.jpg" -texture 0 "makke/mauer2.jpg" -texture 0 "makke/d_brick.jpg" -texture 0 "3dcafe/stone18.jpg" // Texture #26 - -// Tile textures -texture 0 "noctua/tiles/16tile12.jpg" // Texture #27 -texture 0 "noctua/tiles/16tile09.jpg" -texture 0 "noctua/tiles/16tile10.jpg" -texture 0 "noctua/tiles/16tile11.jpg" -texture 0 "noctua/tiles/16tile07.jpg" -texture 0 "arcitool/Cotta1-grau.jpg" -texture 0 "arcitool/Cotta1-graubraun.jpg" -texture 0 "arcitool/Cotta1-graubraunhell.jpg" -texture 0 "arcitool/Cotta1-hell.jpg" -texture 0 "arcitool/Cotta2-beige.jpg" -texture 0 "arcitool/Cotta2-dunkel.jpg" -texture 0 "arcitool/Cotta2-grau.jpg" -texture 0 "arcitool/Cotta2-satt.jpg" -texture 0 "makke/tiles.jpg" // Texture #40 - -// Floor textures -texture 0 "noctua/ground/cobbles01.jpg" // Texture #41 -texture 0 "arcitool/pflaster2.jpg" -texture 0 "arcitool/gittersteine2.jpg" -texture 0 "makke/11-Brick.jpg" -texture 0 "makke/stein.jpg" -texture 0 "makke/br_tiles.jpg" -texture 0 "makke/c_tile.jpg" -texture 0 "makke/pebbles_01.jpg" -texture 0 "arcitool/sisal21.jpg" -texture 0 "makke/platten.jpg" // Texture #51 - -// Asphalt/concrete textures -texture 0 "noctua/ground/asph01.jpg" // Texture #52 -texture 0 "noctua/ground/asph02.jpg" -texture 0 "noctua/ground/asph03.jpg" -texture 0 "makke/asph_01.jpg" -texture 0 "DigitalFlux/dirty_asphalt_02.jpg" -texture 0 "DigitalFlux/dirty_asphalt_03.jpg" -texture 0 "makke/concrete.jpg" -texture 0 "makke/concrete_trim.jpg" -texture 0 "makke/concrete_trim_small.jpg" -texture 0 "noctua/ground/snowy03.jpg" -texture 0 "noctua/ground/snowy04.jpg" -texture 0 "noctua/ground/snowy05.jpg" -texture 0 "noctua/metal/iron05.jpg" -texture 0 "noctua/metal/iron05_b.jpg" -texture 0 "noctua/metal/iron01.jpg" -texture 0 "noctua/metal/zinc02.jpg" -texture 0 "noctua/metal/zinc03.jpg" -texture 0 "noctua/wall/plast02.jpg" -texture 0 "noctua/wall/conc01.jpg" -texture 0 "noctua/wall/conc02.jpg" -texture 0 "noctua/wall/conc05.jpg" -texture 0 "noctua/wall/wall02.jpg" // Texture #73 - -// Walls/ceiling/plaster textures -texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74 -texture 0 "arcitool/sichtbeton2.jpg" -texture 0 "noctua/ground/snowy02.jpg" -texture 0 "boeck/stone_013.jpg" -texture 0 "boeck/stone_014.jpg" -texture 0 "noctua/wall/plast01.jpg" -texture 0 "noctua/wall/plast03.jpg" -texture 0 "noctua/wall/plast04.jpg" -texture 0 "golgotha/5sqtunnelroad.jpg" -texture 0 "lemog/027metal.jpg" // Texture #83 - -// Metal textures -texture 0 "boeck/metal_019.jpg" // Texture #84 -texture 0 "boeck/metal_019_b.jpg" -texture 0 "lemog/036metal.jpg" -texture 0 "boeck/rolltor.jpg" -texture 0 "golgotha/hhroofgray.jpg" -texture 0 "golgotha/tunnel_ceiling.jpg" -texture 0 "golgotha/tunnel_ceiling_b.jpg" -texture 0 "zastrow/metal_overlaps.jpg" -texture 0 "zastrow/metal_plate_fill.jpg" -texture 0 "golgotha/metal_bumps2.jpg" -texture 0 "golgotha/metal_bumps3.jpg" -texture 0 "zastrow/metal_siding_kinks.jpg" -texture 0 "noctua/metal/zinc01.jpg" -texture 0 "noctua/metal/copper01.jpg" -texture 0 "noctua/metal/copper02.jpg" -texture 0 "noctua/metal/iron02.jpg" -texture 0 "noctua/metal/iron03.jpg" -texture 0 "noctua/metal/iron04.jpg" -texture 0 "noctua/metal/metbgr01.jpg" -texture 0 "noctua/metal/metbgr02.jpg" -texture 0 "noctua/metal/metbgr03.jpg" -texture 0 "noctua/metal/metbgr04.jpg" -texture 0 "noctua/metal/verdig01.jpg" -texture 0 "noctua/metal/brass01.jpg" -texture 0 "lemog/006metal.jpg" -texture 0 "grsites/metal020.jpg" // Texture #109 - -// Wood textures -texture 0 "boeck/wood_009.jpg" // Texture #110 -texture 0 "boeck/wood_010.jpg" -texture 0 "boeck/wood_017.jpg" -texture 0 "makke/wood_01.jpg" -texture 0 "makke/wood_01_b.jpg" -texture 0 "arcitool/n_f-natur2.jpg" -texture 0 "arcitool/Blockbohlen-natur.jpg" -texture 0 "arcitool/Zaun.jpg" -texture 0 "arcitool/Rundholz.jpg" -texture 0 "grsites/wood060.jpg" -texture 0 "noctua/wood/blinds01.jpg" -texture 0 "noctua/wood/fb_board.jpg" -texture 0 "noctua/wood/planks01.jpg" -texture 0 "noctua/wood/planks01_b.jpg" -texture 0 "noctua/wood/planks02.jpg" -texture 0 "noctua/wood/planks02_hor.jpg" -texture 0 "noctua/wood/planks02_trim.jpg" -texture 0 "noctua/wood/bark01.jpg" -texture 0 "noctua/wood/wood02.jpg" -texture 0 "noctua/wood/wood03.jpg" -texture 0 "noctua/wood/wood04.jpg" -texture 0 "lemog/063bois.jpg" -texture 0 "lemog/063bois_b.jpg" // Texture #132 - -// Mud/sand/grass textures -texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133 -texture 0 "craig_fortune/terrain/Grass_mossy.jpg" -texture 0 "craig_fortune/terrain/Grass_parched.jpg" -texture 0 "arcitool/Wiese3.jpg" -texture 0 "arcitool/Wiese6.jpg" -texture 0 "craig_fortune/terrain/Grass_lush.jpg" -texture 0 "craig_fortune/terrain/mud.jpg" -texture 0 "craig_fortune/terrain/Mud_thick.jpg" -texture 0 "makke/cracked_mud.jpg" -texture 0 "craig_fortune/terrain/sand_bleached.jpg" -texture 0 "zastrow/sub_sand.jpg" -texture 0 "DigitalFlux/light_brown_dirt_02.jpg" -texture 0 "DigitalFlux/dirt_pebbles_01.jpg" -texture 0 "DigitalFlux/light_brown_dirt_01.jpg" -texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg" -texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg" -texture 0 "makke/dirt_01.jpg" -texture 0 "makke/stuck1.jpg" -texture 0 "noctua/ground/mud01.jpg" -texture 0 "noctua/ground/pebble01.jpg" -texture 0 "noctua/ground/ground02.jpg" -texture 0 "noctua/ground/ground06.jpg" // Texture #154 - -// Rock/stone textures -texture 0 "arcitool/schotter1.jpg" // Texture #155 -texture 0 "arcitool/schotter2.jpg" -texture 0 "craig_fortune/terrain/Rock_cracked.jpg" -texture 0 "craig_fortune/terrain/rubble.jpg" -texture 0 "craig_fortune/terrain/Rock_rubble.jpg" -texture 0 "noctua/ground/snowy01.jpg" -texture 0 "makke/rock.jpg" -texture 0 "noctua/stone/stone18.jpg" -texture 0 "noctua/stone/stone02.jpg" -texture 0 "noctua/stone/stone03.jpg" -texture 0 "noctua/stone/stone04.jpg" -texture 0 "noctua/stone/stone05.jpg" -texture 0 "noctua/stone/stone06.jpg" -texture 0 "noctua/stone/stone07.jpg" -texture 0 "noctua/stone/stone08.jpg" -texture 0 "noctua/stone/stone09.jpg" -texture 0 "noctua/stone/stone12.jpg" -texture 0 "noctua/stone/stone13.jpg" -texture 0 "noctua/stone/stone15.jpg" -texture 0 "noctua/stone/stone16.jpg" -texture 0 "noctua/stone/stone17.jpg" -texture 0 "noctua/stone/marmor01.jpg" -texture 0 "noctua/stone/stone19.jpg" -texture 0 "noctua/wall/conc03.jpg" -texture 0 "noctua/wall/conc04.jpg" -texture 0 "noctua/wall/d_wall01.jpg" // Texture #180 - -// Carpet textures -texture 0 "noctua/textile/carpet04.jpg" // Texture #181 -texture 0 "noctua/textile/carpet01.jpg" -texture 0 "noctua/textile/carpet02.jpg" -texture 0 "noctua/textile/carpet03.jpg" -texture 0 "noctua/textile/burlap01.jpg" -texture 0 "noctua/textile/carpet05.jpg" // Texture #186 - -// Trim textures -texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187 -texture 0 "arcitool/Glasbausteine.jpg" -texture 0 "boeck/gully.jpg" -texture 0 "boeck/aircon2.jpg" -texture 0 "makke/aircon.jpg" -texture 0 "makke/aircon_sm.jpg" -texture 0 "golgotha/door.jpg" -texture 0 "makke/klappe.jpg" -texture 0 "makke/klappe2.jpg" -texture 0 "golgotha/klappe3.jpg" -texture 0 "makke/neuklappe.jpg" -texture 0 "golgotha/panel.jpg" -texture 0 "3dcafe/objects09_a.jpg" -texture 0 "golgotha/elecpanelstwo.jpg" -texture 0 "mitaman/various/metal_trim_4_v.jpg" -texture 0 "mitaman/various/metal_trim_4_h.jpg" -texture 0 "grsites/metal026.jpg" -texture 0 "zastrow/vent_cap.jpg" -texture 0 "mitaman/various/rgrates0006.jpg" -texture 0 "mitaman/various/large_plate.jpg" -texture 0 "makke/lampe.jpg" -texture 0 "makke/lampe_tile.jpg" -texture 0 "makke/lampe_tile_a.jpg" -texture 0 "makke/lampe_tile2.jpg" -texture 0 "makke/lampe_tile2_a.jpg" -texture 0 "makke/stairtrim.jpg" -texture 0 "makke/metalstair1.jpg" -texture 0 "makke/metalstair2.jpg" -texture 0 "zastrow/metal_siding_kinksb.jpg" -texture 0 "golgotha/window.jpg" -texture 0 "golgotha/windows.jpg" -texture 0 "zastrow/sub_window31.jpg" -texture 0 "zastrow/sub_window33.jpg" -texture 0 "zastrow/sub_window23.jpg" -texture 0 "zastrow/sub_window38.jpg" -texture 0 "3dcafe/door10.jpg" -texture 0 "3dcafe/door12.jpg" -texture 0 "3dcafe/door15.jpg" -texture 0 "3dcafe/door07.jpg" -texture 0 "zastrow/sub_doors512B05.jpg" -texture 0 "zastrow/sub_doors512A10.jpg" -texture 0 "zastrow/sub_doors512A16.jpg" -texture 0 "zastrow/sub_doors256nf_01.jpg" -texture 0 "3dcafe/objects08.jpg" // Texture #230 - -// Crate/box textures -texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231 -texture 0 "craig_fortune/crates/light.jpg" -texture 0 "zastrow/3wood_crate_03.jpg" -texture 0 "zastrow/2wood_crate_03.jpg" -texture 0 "zastrow/2wood_crate_10.jpg" -texture 0 "zastrow/2wood_crate_12.jpg" -texture 0 "zastrow/3wood_crate_02.jpg" -texture 0 "zastrow/2wood_crate_02.jpg" -texture 0 "zastrow/3wood_crate_10.jpg" -texture 0 "zastrow/3wood_crate_12.jpg" -texture 0 "zastrow/wood_crate_02.jpg" -texture 0 "zastrow/wood_crate_03.jpg" -texture 0 "zastrow/wood_crate_10.jpg" -texture 0 "zastrow/wood_crate_12.jpg" -texture 0 "makke/box_2.jpg" -texture 0 "makke/box_4.jpg" -texture 0 "makke/box_3.jpg" -texture 0 "golgotha/smallsteelbox.jpg" // Texture #248 - -// Additional textures -texture 0 "drunkenM/rock_wall1.jpg" // Texture #249 -texture 0 "makke/rb_window.jpg" - - - -// The below textures are in the AssaultCube package, but are not actually in the config file because their design is -// specific to the map they were made for or because there are only 256 texture slots available and we don't want to -// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to -// stay aware of the 256 slot limit. - -// texture 0 "dog/texture08.jpg" -// texture 0 "misterfloppy/keller/exit_sign.jpg" -// texture 0 "misterfloppy/keller/gully.jpg" -// texture 0 "misterfloppy/keller/door_panel.jpg" -// texture 0 "misterfloppy/keller/aircon.jpg" -// texture 0 "misterfloppy/keller/light.jpg" -// texture 0 "misterfloppy/keller/light2.jpg" -// texture 0 "misterfloppy/keller/door_01.jpg" -// texture 0 "misterfloppy/keller/door_02.jpg" -// texture 0 "misterfloppy/keller/door_03.jpg" -// texture 0 "johnsolo/bluewoody1.jpg" -// texture 0 "johnsolo/bluewoody2.jpg" -// texture 0 "johnsolo/shutters.jpg" -// texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting. -// texture 0 "makke/concrete_trim_vert.jpg" -// texture 0 "makke/snow.jpg" -// texture 0 "makke/special_stone15.jpg" -// texture 0 "noctua/wall/wall01.jpg" -// texture 0 "wotwot/urban/electric2.jpg" -// texture 0 "wotwot/urban/electric2_bla.jpg" -// texture 0 "wotwot/urban/asphalt1_l.jpg" -// texture 0 "wotwot/urban/metaltrim1_ver.jpg" -// texture 0 "wotwot/urban/metaltrim1_hor.jpg" -// texture 0 "mayang/door3.jpg" -// texture 0 "mayang/airvent1.jpg" -// texture 0 "wotwot/urban/ventilation1.jpg" -// texture 0 "mayang/grill2_s.jpg" -// texture 0 "wotwot/urban/cableshelf1_s_hor.jpg" -// texture 0 "wotwot/urban/cableshelf1_m_hor.jpg" -// texture 0 "mayang/hatch1.jpg" -// texture 0 "mayang/manhole1.jpg" -// texture 0 "makke/door_metal.jpg" -// texture 0 "makke/door_rust.jpg" -// texture 0 "wotwot/urban/cableshelf1_l_hor.jpg" -// texture 0 "wotwot/urban/cableshelf1_s_ver.jpg" -// texture 0 "wotwot/urban/cableshelf1_m_ver.jpg" -// texture 0 "wotwot/urban/cableshelf1_l_ver.jpg" -// texture 0 "wotwot/urban/electric4.jpg" -// texture 0 "wotwot/urban/electric4_bla.jpg" -// texture 0 "wotwot/urban/electric3.jpg" -// texture 0 "wotwot/urban/electric3_bla.jpg" -// texture 0 "wotwot/urban/electric1.jpg" -// texture 0 "wotwot/urban/electric1_bla.jpg" -// texture 0 "openfootage/stonewall_4.jpg" -// texture 0 "craig_fortune/crates/light_weathered_desert3.jpg" -// texture 0 "makke/douze.jpg" -// texture 0 "makke/clayceiling.jpg" -// texture 0 "makke/rattrap/rb_box_01.jpg" -// texture 0 "makke/rattrap/rb_box_02.jpg" -// texture 0 "makke/rattrap/rb_box_03.jpg" -// texture 0 "makke/rattrap/rb_box_04.jpg" -// texture 0 "makke/rattrap/rb_box_05.jpg" -// texture 0 "makke/rattrap/rb_box_06.jpg" -// texture 0 "mayang/rb_bricks_01.jpg" -// texture 0 "mayang/rb_bricks_02.jpg" -// texture 0 "mayang/rb_bricks_03.jpg" -// texture 0 "makke/rattrap/rb_concrete.jpg" -// texture 0 "zastrow/rb_box_07.jpg" -// texture 0 "golgotha/rb_trim_03.jpg" -// texture 0 "noctua/ground/rb_trim_01.jpg" -// texture 0 "makke/rb_trim_02.jpg" -// texture 0 "makke/rb_window2.jpg" -// texture 0 "nieb/asphaltdamaged0043_1_l.jpg" // START: Nieb's new textures... -// texture 0 "nieb/b10woods003.jpg" -// texture 0 "nieb/b15walls031b.jpg" -// texture 0 "nieb/b19walls261.jpg" -// texture 0 "nieb/b2metals0052.jpg" -// texture 0 "nieb/b2walls094.jpg" -// texture 0 "nieb/b3_walls149.jpg" -// texture 0 "nieb/b3_walls154.jpg" -// texture 0 "nieb/b3_walls155.jpg" -// texture 0 "nieb/b8walls007b.jpg" -// texture 0 "nieb/brickolddirty0009.jpg" -// texture 0 "nieb/brickolddirty0015.jpg" -// texture 0 "nieb/brickround0047_6.jpg" -// texture 0 "nieb/bricksmall0007.jpg" -// texture 0 "nieb/bricksmall0060.jpg" -// texture 0 "nieb/bricksmall0067.jpg" -// texture 0 "nieb/bricksmall0073.jpg" -// texture 0 "nieb/bricksmall0077.jpg" -// texture 0 "nieb/bricksmall0201.jpg" -// texture 0 "nieb/bricksmall0247.jpg" -// texture 0 "nieb/bricksmalldirty0136.jpg" -// texture 0 "nieb/concretebare0154_3.jpg" -// texture 0 "nieb/doorsgarage0195.jpg" -// texture 0 "nieb/doorsindustrial0183.jpg" -// texture 0 "nieb/dsc20041018_154255_48.jpg" -// texture 0 "nieb/dscf1764.jpg" -// texture 0 "nieb/grass-dirt_1.jpg" -// texture 0 "nieb/grass-dirt_2.jpg" -// texture 0 "nieb/hedges0049_m.jpg" -// texture 0 "nieb/img_0053.jpg" -// texture 0 "nieb/img_0060.jpg" -// texture 0 "nieb/img_0576.jpg" -// texture 0 "nieb/img_0579.jpg" -// texture 0 "nieb/metalcontainers0010.jpg" -// texture 0 "nieb/metalcontainers0010-rotate.jpg" -// texture 0 "nieb/metalcontainers0099.jpg" -// texture 0 "nieb/pd-texture-bigstone-wall-2.jpg" -// texture 0 "nieb/planksold0001.jpg" -// texture 0 "nieb/planksold0002.jpg" -// texture 0 "nieb/planksold0290.jpg" -// texture 0 "nieb/plastercoloured0158.jpg" -// texture 0 "nieb/rock_02.jpg" -// texture 0 "nieb/rooftilesceramicold0031.jpg" -// texture 0 "nieb/rooftilesceramicold0080_2.jpg" -// texture 0 "nieb/rooftilesceramicold0080.jpg" -// texture 0 "nieb/rooftilesceramicold0093_2.jpg" -// texture 0 "nieb/rooftilesceramicold0093.jpg" -// texture 0 "nieb/stone_rock_texture.jpg" -// texture 0 "nieb/tt7020275_2.jpg" -// texture 0 "nieb/tt7020275_in.jpg" -// texture 0 "nieb/tt7020275.jpg" -// texture 0 "nieb/tt7040134.jpg" -// texture 0 "nieb/tt7040146.jpg" -// texture 0 "nieb/various0353.jpg" -// texture 0 "nieb/vents0076.jpg" // END: Nieb's new textures... -// texture 0 "3dcafe/door07_a.jpg" -// texture 0 "3dcafe/door10_a.jpg" -// texture 0 "toca/patchygrass.jpg" -// texture 0 "toca/pebbles1.jpg" -// texture 0 "toca/pebbles2.jpg" -// texture 0 "toca/pebbles3.jpg" -// texture 0 "toca/frozenground1.jpg" -// texture 0 "toca/snow1.jpg" -// texture 0 "toca/frozenground2.jpg" -// texture 0 "toca/dirt1.jpg" -// texture 0 "toca/sand1.jpg" -// texture 0 "toca/ice1.jpg" -// texture 0 "toca/oldwall.jpg" -// texture 0 "toca/droppedceiling.jpg" -// texture 0 "jamz/new_bricks_3.jpg" -// texture 0 "makke/box_2_1.jpg" -// texture 0 "boeufmironton/fence_rusty.jpg" // alternative texture for "fence_chainlink" mapmodels set - -mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up! - -mapsound "ambience/cavedrip.ogg" -1 // 0 -mapsound "ambience/distant_cars.ogg" -1 // 1 -mapsound "ambience/hum01.ogg" -1 // 2 -mapsound "ambience/hum02.ogg" -1 // 3 -mapsound "ambience/night_crickets.ogg" -1 // 4 -mapsound "ambience/water.ogg" -1 // 5 -mapsound "ambience/wind.ogg" -1 // 6 -mapsound "ambience/t_aircond.ogg" -1 // 7 -mapsound "ambience/t_compressor.ogg" -1 // 8 -mapsound "ambience/t_crow.ogg" -1 // 9 -mapsound "ambience/t_dogs01.ogg" -1 // 10 -mapsound "ambience/t_helicopter.ogg" -1 // 11 -mapsound "ambience/t_hum01.ogg" -1 // 12 -mapsound "ambience/t_hum02.ogg" -1 // 13 -mapsound "ambience/t_hum03.ogg" -1 // 14 -mapsound "ambience/t_hum04.ogg" -1 // 15 -mapsound "ambience/t_night_dog.ogg" -1 // 16 -mapsound "ambience/t_night01.ogg" -1 // 17 -mapsound "ambience/t_night02.ogg" -1 // 18 -mapsound "ambience/t_radio_comms.ogg" -1 // 19 -mapsound "ambience/t_radio_static.ogg" -1 // 20 -mapsound "ambience/t_satcoms.ogg" -1 // 21 -mapsound "ambience/t_sludge.ogg" -1 // 22 -mapsound "ambience/t_static01.ogg" -1 // 23 -mapsound "ambience/t_static02.ogg" -1 // 24 -mapsound "ambience/t_vent01.ogg" -1 // 25 -mapsound "ambience/t_vent02.ogg" -1 // 26 -mapsound "ambience/t_water_owl.ogg" -1 // 27 -mapsound "ambience/t_water01.ogg" -1 // 28 -mapsound "ambience/t_waterdrip.ogg" -1 // 29 -mapsound "ambience/t_wind.ogg" -1 // 30 -mapsound "ambience/t_waterpipe01.ogg" -1 // 31 -mapsound "ambience/t_waterpipe02.ogg" -1 // 32 -mapsound "ambience/warningalarm01.ogg" -1 // 33 -mapsound "ambience/t_gastank.ogg" -1 // 34 -mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels. -mapsound "ambience/t_factory01.ogg" -1 // 36 -mapsound "ambience/t_vents.ogg" -1 // 37 -mapsound "ambience/t_waterfront.ogg" -1 // 38 -mapsound "ambience/t_generator.ogg" -1 // 39 -mapsound "ambience/t_electricbuzz.ogg" -1 // 40 -mapsound "ambience/t_alarm01.ogg" -1 // 41 -mapsound "ambience/flies.ogg" -1 // 42 -mapsound "ambience/deserthawk.ogg" -1 // 43 -mapsound "ambience/owl.ogg" -1 // 44 -mapsound "ambience/citynoisebirds.ogg" -1 // 45 +// ** Important note for map editors ** + +// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the +// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for +// the map you were on. + +// If it did use the existing configuration, upon 2nd load, the map will become messed up. + +// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and +// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT +// ANYTHING, just to be safe! + +// If you wish to learn how to use configuration files for you map, read: "../docs/mapediting5.html" + +// Possible commands that can be used in map configs are: +// ====================================================== +// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour, +// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour. + + + +// Mapmodels: +mapmodelreset // Leave this command here, or else your maps config file will become + // messed up! + + // Mapmodel number: + // --------------- +mapmodel 2 2 0 0 "makke/nothing_clip" // 0 - Used to be used as "clips". We now have code that does clips. + // This is left here for the old maps that still use them. +mapmodel 4 1 0 0 "makke/platform_bridge" // 1 +mapmodel 0 7 0 0 "makke/ladder_7x" // 2 +mapmodel 0 8 0 0 "makke/ladder_8x" // 3 +mapmodel 0 10 0 0 "makke/ladder_10x" // 4 +mapmodel 0 11 0 0 "makke/ladder_11x" // 5 +mapmodel 0 15 0 0 "makke/ladder_15x" // 6 +mapmodel 0 12 0 0 "makke/street_light" // 7 +mapmodel 0 12 0 0 "makke/street_light_broken" // 8 +mapmodel 3 2 0 0 "makke/bench_seat" // 9 +mapmodel 2 4 0 0 "makke/dumpster" // 10 +mapmodel 0 0 0 0 "makke/roadblock" // 11 - Clip this properly! +mapmodel 0 0 0 0 "makke/roadblock_graffiti" // 12 - Clip this properly! +mapmodel 1 8 0 0 "makke/fence_chainlink" // 13 +mapmodel 1 8 0 0 "makke/fence_chainlink_post" // 14 +mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate"// 15 +mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" // 16 +mapmodel 0 0 0 0 "makke/grass_short" // 17 +mapmodel 0 0 0 0 "makke/grass_short_dry" // 18 +mapmodel 0 0 0 0 "makke/grass_short_snow" // 19 +mapmodel 0 0 0 0 "makke/grass_long" // 20 +mapmodel 0 0 0 0 "makke/grass_long_dry" // 21 +mapmodel 0 0 0 0 "makke/grass_long_snow" // 22 +mapmodel 0 0 0 0 "makke/plant_leafy" // 23 +mapmodel 0 0 0 0 "makke/plant_leafy_dry" // 24 +mapmodel 0 0 0 0 "makke/plant_leafy_snow" // 25 +mapmodel 0 0 0 0 "makke/flyer_environmental" // 26 +mapmodel 1 2 0 0 "makke/office_chair" // 27 +mapmodel 0 0 0 0 "jcdpc/laptop" // 28 +mapmodel 0 0 0 0 "makke/picture" // 29 - Want to use a customer picture in this frame? +mapmodel 1 6 0 0 "makke/locker" // 30 +mapmodel 0 0 0 0 "makke/wall_spotlight" // 31 +mapmodel 0 0 0 0 "makke/fluorescent_lamp" // 32 +mapmodel 0 0 0 0 "makke/lightbulb" // 33 +mapmodel 1 3 0 0 "makke/barrel" // 34 +mapmodel 1 2 0 0 "makke/barrel_fallen" // 35 +mapmodel 0 0 0 0 "makke/electric_meter" // 36 +mapmodel 3 1 0 0 "makke/pallet" // 37 +mapmodel 0 0 0 0 "makke/fuel_tank" // 38 - Ensure you clip this mapmodel fully using the command + // "newent clip 0 3 7 5" in the middle of the model. +mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // 39 +mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // 40 +mapmodel 0 0 0 0 "makke/wrench" // 41 +mapmodel 0 0 0 0 "makke/bolt_nut" // 42 +mapmodel 0 0 0 0 "makke/signs/flammable" // 43 +mapmodel 0 0 0 0 "makke/signs/speed" // 44 +mapmodel 0 0 0 0 "makke/signs/caution_maintainence" // 45 +mapmodel 0 0 0 0 "makke/signs/caution_voltage" // 46 +mapmodel 0 0 0 0 "makke/signs/biohazard" // 47 +mapmodel 0 0 0 0 "makke/cigarette" // 48 +mapmodel 0 0 0 0 "makke/coke_can" // 49 +mapmodel 0 0 0 0 "makke/coke_can_fallen" // 50 +mapmodel 0 0 0 0 "makke/broken_wood" // 51 +mapmodel 0 0 0 0 "makke/hook" // 52 +mapmodel 0 0 0 0 "makke/coffee_mug" // 53 +mapmodel 0 0 0 0 "makke/flyer_propaganda" // 54 +mapmodel 0 0 1 0 "makke/signs/wanted" // 55 - Don't put the poster too close to a wall, or it will "z-fight". +mapmodel 1 1 0 0 "makke/aardapple_enginebox" // 56 +mapmodel 4 1 0 0 "makke/platform" // 57 +mapmodel 0 1 0 0 "makke/ladder_1x" // 58 +mapmodel 0 8 0 0 "makke/drainpipe" // 59 +mapmodel 2 2 0 0 "toca/airconditioner" // 60 - Inner part of the airconditioner is Model 107 +mapmodel 0 0 0 0 "toca/bullet" // 61 +mapmodel 0 1 0 0 "toca/cinderblock" // 62 +mapmodel 1 7 0 0 "toca/commrack" // 63 +mapmodel 1 4 0 0 "toca/commrack2" // 64 +mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65 +mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 - For use with corrugated/fence (Model 102/103) +mapmodel 1 4 0 0 "toca/guardrail" // 67 - Clip this properly! +mapmodel 1 4 0 0 "toca/guardrail2" // 68 - Use guardrail2 with this (Model 106) +mapmodel 0 0 0 0 "toca/milkcarton" // 69 +mapmodel 1 1 0 0 "toca/monitor" // 70 +mapmodel 2 3 0 0 "toca/officedesk" // 71 - Clip this properly! +mapmodel 0 0 0 0 "toca/plasmatv" // 72 +mapmodel 4 1 0 0 "toca/platformmet" // 73 +mapmodel 0 6 0 0 "toca/powermeter" // 74 +mapmodel 1 6 0 0 "toca/rack" // 75 - Clip this properly! +mapmodel 2 8 0 0 "toca/radarconsole" // 76 - Clip this properly! +mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 - Animated security camera. Use mounts with this (Model 104/105) +mapmodel 0 0 0 0 "toca/sgshell" // 78 +mapmodel 4 1 7 0 "toca/stairs1" // 79 - Clip this properly! +mapmodel 4 1 0 0 "toca/stairs2" // 80 - Clip this properly! +mapmodel 1 3 0 0 "toca/radioactivedrum" // 81 +mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82 +mapmodel 2 1 0 0 "toca/tyre" // 83 +mapmodel 1 2 0 0 "toca/trashbag" // 84 +mapmodel 1 3 0 0 "toca/trashcan" // 85 +mapmodel 1 2 0 0 "toca/tv" // 86 +mapmodel 2 3 0 0 "toca/utilitytable" // 87 - Clip the sides of this properly! +mapmodel 1 3 0 0 "toca/wheel" // 88 +mapmodel 0 0 0 0 "toca/signs/biohazard" // 89 +mapmodel 0 0 0 0 "toca/signs/chemical" // 90 +mapmodel 0 0 0 0 "toca/signs/confined" // 91 +mapmodel 0 0 0 0 "toca/signs/toxic" // 92 +mapmodel 0 0 0 0 "toca/signs/donotenter" // 93 +mapmodel 0 0 0 0 "toca/signs/explosives" // 94 +mapmodel 0 0 0 0 "toca/signs/firstaid" // 95 +mapmodel 0 0 0 0 "toca/signs/noentry" // 96 +mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97 +mapmodel 0 0 0 0 "toca/signs/radioactive" // 98 +mapmodel 0 0 0 0 "toca/signs/restricted" // 99 +mapmodel 1 6 0 0 "toca/signs/target" // 100 +mapmodel 0 2 0 0 "toca/computer/pc" // 101 +mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 - Use the beam with this (Model 66) +mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 - Use the beam with this (Model 66) +mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 - Use the camera mapmodel with this (Model 77) +mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 - Use the camera mapmodel with this (Model 77) +mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 - Use guardrail2 with this (Model 68) +mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 - Outer part of airconditioner is Model 60 +mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108 +mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109 +mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110 +mapmodel 0 0 0 0 "makke/signs/arab" // 111 +mapmodel 1 1 0 0 "toca/milkcrate" // 112 +mapmodel 0 0 0 0 "toca/ceilingfan" // 113 +mapmodel 1 7 0 0 "toca/tree1" // 114 +mapmodel 0 17 0 0 "toca/palmtree1" // 115 +mapmodel 2 3 0 0 "toca/razorwire" // 116 +mapmodel 0 14 0 0 "toca/tree2" // 117 +mapmodel 0 18 0 0 "toca/pine" // 118 +mapmodel 2 7 0 0 "toca/servercluster/rack" // 119 +mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120 +mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121 +mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122 +mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123 +mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124 +mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125 +mapmodel 0 4 0 0 "toca/window1" // 126 +mapmodel 1 2 0 0 "toca/barbwire" // 127 +mapmodel 1 1 0 0 "toca/shelf" // 128 +mapmodel 4 1 15 0 "toca/guardtower" // 129 +mapmodel 1 2 0 0 "toca/treetrunk1" // 130 +mapmodel 0 2 0 0 "toca/cardboardbox" // 131 +mapmodel 0 0 4 0 "jcdpc/hanginglamp" // 132 +mapmodel 0 2 0 0 "jcdpc/ventflap" // 133 +mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red" // 134 +mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue" // 135 +mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_2" // 136 +mapmodel 0 3 3 0 "misterfloppy/hanging_ladder/ladder_6" // 137 +mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_top" // 138 +mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_up" // 139 +mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_low" // 140 +mapmodel 0 0 0 0 "misterfloppy/alarmlamp" // 141 +mapmodel 0 0 4 0 "misterfloppy/platelamp" // 142 +mapmodel 0 9 0 0 "misterfloppy/streetlamp" // 143 +mapmodel 1 1 0 0 "toca/pipes/industrialpipes/horz" // 144 +mapmodel 0 2 0 0 "toca/pipes/industrialpipes/ldwn" // 145 +mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lleft" // 146 +mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lright" // 147 +mapmodel 0 2 0 0 "toca/pipes/industrialpipes/lup" // 148 +mapmodel 0 8 0 0 "toca/pipes/industrialpipes/vert" // 149 +mapmodel 0 0 0 0 "toca/electric/switch" // 150 +mapmodel 0 0 0 0 "toca/electric/outlet" // 151 +mapmodel 0 1 0 0 "toca/carbattery" // 152 +mapmodel 0 30 0 0 "toca/antenna" // 153 +mapmodel 0 0 0 0 "toca/pinboard" // 154 +mapmodel 0 1 0 0 "toca/ledge/1_4cbs" // 155 - Clip this properly! +mapmodel 0 1 0 0 "toca/ledge/2_8cbs" // 156 - Clip this properly! +mapmodel 0 1 0 0 "toca/ledge/3_16cbs" // 157 - Clip this properly! +mapmodel 0 1 0 0 "toca/ledge/4_corner" // 158 - Clip this properly! +mapmodel 0 0 0 0 "toca/takeoutbox" // 159 +mapmodel 0 1 0 0 "toca/plasticbottles/1" // 160 +mapmodel 0 0 0 0 "toca/plasticbottles/2" // 161 +mapmodel 0 0 0 0 "toca/plasticbags/1" // 162 +mapmodel 0 0 0 0 "toca/plasticbags/2" // 163 +mapmodel 0 0 0 0 "toca/pickaxe/horz" // 164 +mapmodel 0 0 0 0 "toca/pickaxe/vert" // 165 +mapmodel 0 0 0 0 "toca/newspaper/1" // 166 +mapmodel 0 0 0 0 "toca/newspaper/2" // 167 +mapmodel 1 3 0 0 "toca/cautionsign" // 168 +mapmodel 0 0 0 0 "cleaner/hotel_sign" // 169 - Clip this properly! +mapmodel 0 2 0 0 "toca/plants/bush" // 170 +mapmodel 1 4 0 0 "toca/plants/smaltree" // 171 +mapmodel 0 0 0 0 "toca/plants/grass" // 172 +mapmodel 0 1 0 0 "cleaner/traffic_cones/up" // 173 +mapmodel 0 1 0 0 "cleaner/traffic_cones/down" // 174 +mapmodel 0 1 0 0 "cleaner/extinguisher" // 175 +mapmodel 0 1 0 0 "toca/paintcan" // 176 +mapmodel 0 0 3 0 "toca/droppedceiling/frame" // 177 +mapmodel 0 0 3 0 "toca/droppedceiling/tiles" // 178 - Clip this properly! +mapmodel 0 0 3 0 "toca/droppedceiling/single" // 179 - Clip this properly! +mapmodel 0 0 3 0 "toca/droppedceiling/light1" // 180 - Clip this properly! +mapmodel 0 0 3 0 "toca/droppedceiling/light2" // 181 - Clip this properly! +mapmodel 0 3 0 0 "cleaner/extinguisher_box" // 182 +mapmodel 0 3 0 0 "cleaner/laundry" // 183 +mapmodel 0 0 0 0 "cleaner/alarm_bell" // 184 +mapmodel 0 0 0 0 "cleaner/worldmap" // 185 +mapmodel 1 5 0 0 "cleaner/elecbox/elecbox1" // 186 +mapmodel 1 5 0 0 "cleaner/elecbox/elecbox2" // 187 +mapmodel 1 3 0 0 "cleaner/shovels/shovel1" // 188 +mapmodel 0 0 0 0 "cleaner/shovels/shovel2" // 189 +mapmodel 0 0 0 0 "cleaner/shovels/shovel3" // 190 +mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_1" //191 +mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_2" //192 +mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_3" //193 +mapmodel 0 0 0 0 "cleaner/gunshop" //194 +mapmodel 0 0 0 0 "cleaner/fence_chainlink_gate_down" //195 +mapmodel 1 1 0 0 "boeufmironton/fence_chainlink_hor_post" //196 +mapmodel 0 0 0 0 "boeufmironton/fence_chainlink_open_gate" //197 +mapmodel 4 1 0 0 "cleaner/fence_chainlink_down" //198 +mapmodel 4 1 0 0 "cleaner/cl_window01" //199 +mapmodel 4 1 0 0 "cleaner/cactus/cactus1" //200 +mapmodel 4 1 0 0 "cleaner/cactus/cactus2" //201 + +// NOTE: There is a hard-limit maximum of 256 "mapmodel" commands. + +// Models below are either specific to certain maps and may not be of much use in other maps, +// or they might just be a bit more difficult to use than the average newbie can handle. +// As such, feel free to use them by using a config file and uncommenting the ones you need below. + +// Decals: +// mapmodel 0 0 0 0 "toca/decals/manhole/1" +// mapmodel 0 0 0 0 "toca/decals/broken/1" +// mapmodel 0 0 0 0 "toca/decals/broken/2" +// mapmodel 0 0 0 0 "toca/decals/broken/3" +// mapmodel 0 0 0 0 "toca/doors/2" +// mapmodel 0 0 0 0 "toca/doors/1" + +// Platforms: +// mapmodel 8 1 0 0 "cleaner/platform/16x16" // BIG platform, requires setting a texture. +// mapmodel 3 1 0 0 "toca/grid6x8" // Metal mesh. +// mapmodel 4 1 0 0 "makke/platform_shine" // Platform for ac_shine. +// mapmodel 4 1 0 0 "cleaner/platform/8x8" +// Alternative platform that fits *most* textures better, requires setting a texture. +// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam" +// Metal beam to support toca's stairs. This model can be difficult to place correctly. +// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail" +// Handrail for toca's metal platforms. This model requires careful clipping to be used. +// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1" +// Special stairs platforms with handrails. This model requires careful clipping to be used. +// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2" +// Special stairs platforms with handrails. This model requires careful clipping to be used. + +// Others: +// mapmodel 0 0 0 0 "makke/sail" // Sail cloth +// mapmodel 0 0 0 0 "makke/sail_snow" // Camouflaged sail cloth. +// mapmodel 0 0 0 0 "makke/wires/3x8" // Different sizes of power lines. +// mapmodel 0 0 0 0 "makke/wires/2x8" // Different sizes of power lines. +// mapmodel 0 0 0 0 "makke/wires/4x8a" // Different sizes of power lines. +// mapmodel 0 0 0 0 "makke/wires/4x8" // Different sizes of power lines. +// mapmodel 1 3 0 0 "makke/barrel_toxic" // Toxic barrel. +// mapmodel 1 3 0 0 "makke/barrel_newsteel" // Steel barrel. +// mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen" // Steel barrel fallen. +// mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // Grate, rusty (hor). +// mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // Grate, rusty (vert). +// mapmodel 3 8 0 0 "makke/mine-shaft_elevator" // Mine lift. +// mapmodel 1 2 0 0 "cleaner/minecart/up" // Mine cart. +// mapmodel 1 2 0 0 "cleaner/minecart/down" // Fallen mine cart. +// mapmodel 0 0 0 0 "cleaner/rails/bent" // Railway, bent. +// mapmodel 0 0 0 0 "cleaner/rails/straight" // Railway, straight. +// mapmodel 0 0 0 0 "cleaner/rails_rusty/bent" // Rails, bent, rusty. +// mapmodel 0 0 0 0 "cleaner/rails_rusty/straight" // Rails, straight, rusty. +// mapmodel 0 8 0 0 "wotwot/makke_drainpipe_gritty" // Gritty re-skin of makkE's drainpipe. +// mapmodel 0 0 0 0 "makke/icicle" // Icicle. +// mapmodel 0 0 0 0 "makke/signs/no_camping" // No-camping sign. +// mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve, horizontal. +// mapmodel 0 15 0 0 "makke/ladder_15x_offset" // Special ladder model for ac_desert. +// mapmodel 0 0 0 0 "cleaner/monalisa // The Monalisa for ac_lainio +// mapmodel 0 0 0 0 "cleaner/grate_aqueous" // Special water-based grate. +// mapmodel 0 0 0 0 "cleaner/anti_tank" // Hard to clip. +// mapmodel 0 0 0 0 "cleaner/at_blocks/at_block_up" // nice for taking cover. +// mapmodel 0 0 0 0 "cleaner/at_blocks/at_block_down" // nice for taking cover. +// mapmodel 0 0 0 0 "cleaner/doors/door001" // place a door anywhere (vertical) +// mapmodel 0 0 0 0 "cleaner/doors/door001" // place a door anywhere (horizontal) +// mapmodel 0 0 0 0 "cleaner/oldclock" // Special model for ac_lainio +// mapmodel 0 0 0 0 "cleaner/dumpster_tag" // Alternative modern dumpster +// mapmodel 0 0 0 0 "cleaner/oi_drums/up" // Alternative standing oil drum +// mapmodel 0 0 0 0 "cleaner/oi_drums/down" // Alternative fallen oil drum +// mapmodel 0 0 0 0 "cleaner/oi_drums/spill" // Oil drum spilling oil + + + +// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing +// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below. + +loadsky "steini/steini4" // Comment this if you want to use a different skymap. + +// loadsky "humus/powerlines" +// loadsky "kothic/atsea" +// loadsky "ladynighthawk/inhcanyons1" +// loadsky "steini/steini2" +// loadsky "steini/steini3" +// loadsky "makke/mountain" +// loadsky "makke/rocky" +// loadsky "makke/sand" +// loadsky "socksky/grave" +// loadsky "iceflow/iceflow" +// loadsky "socksky/nightball" + + +// Alternative texture. See "docs/mapediting5.html" for more information. + +loadnotexture // Reset to default alternative texture. Comment this if you want to use a + // different one. +// loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black. + // Uncomment it if you want to use this one. + + + +// All textures are found in /packages/textures... + +// Special note: +// Texture slot 0 is hardcoded as the sky +// Texture slot 1 used to be hardcoded as the default liquid texture but is now unrequired and replaced with a dummy. +// texture slot 2 is the default wall texture for new maps. +// texture slot 3 is the default floor texture for new maps. +// texture slot 4 is the default ceiling texture for new maps. + +// Also, textures are limited to a maximum of 256 slots, so you can't use more than 256 textures in your config file +// otherwise they will not show up. + + +// Textures: +texturereset // Leave this command here, or else your map will look messed up! +texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up! + + +// Brickwall textures +texture 0 "toca/greybricks.jpg" // Texture #1 +texture 0 "arcitool/archibrick01.jpg" +texture 0 "arcitool/archibrick02.jpg" +texture 0 "arcitool/archibrick03.jpg" +texture 0 "arcitool/archibrick04.jpg" +texture 0 "arcitool/archibrick05.jpg" +texture 0 "arcitool/archibrick06.jpg" +texture 0 "arcitool/archibrick07.jpg" +texture 0 "arcitool/rohbaubims.jpg" +texture 0 "grsites/brick051.jpg" +texture 0 "grsites/brick065.jpg" +texture 0 "boeck/stone_022.jpg" +texture 0 "DigitalFlux/gray_bricks_02.jpg" +texture 0 "DigitalFlux/gray_bricks_01.jpg" +texture 0 "mayang/bricks_2.jpg" +texture 0 "makke/bricks_3.jpg" +texture 0 "makke/brickwall.jpg" +texture 0 "noctua/wall/brick02.jpg" +texture 0 "zastrow/brick_wall_08.jpg" +texture 0 "zastrow/brick_wall_09.jpg" +texture 0 "makke/bricky.jpg" +texture 0 "makke/01-CMU.jpg" +texture 0 "makke/mauer1.jpg" +texture 0 "makke/mauer2.jpg" +texture 0 "makke/d_brick.jpg" +texture 0 "3dcafe/stone18.jpg" // Texture #26 + +// Tile textures +texture 0 "noctua/tiles/16tile12.jpg" // Texture #27 +texture 0 "noctua/tiles/16tile09.jpg" +texture 0 "noctua/tiles/16tile10.jpg" +texture 0 "noctua/tiles/16tile11.jpg" +texture 0 "noctua/tiles/16tile07.jpg" +texture 0 "arcitool/Cotta1-grau.jpg" +texture 0 "arcitool/Cotta1-graubraun.jpg" +texture 0 "arcitool/Cotta1-graubraunhell.jpg" +texture 0 "arcitool/Cotta1-hell.jpg" +texture 0 "arcitool/Cotta2-beige.jpg" +texture 0 "arcitool/Cotta2-dunkel.jpg" +texture 0 "arcitool/Cotta2-grau.jpg" +texture 0 "arcitool/Cotta2-satt.jpg" +texture 0 "makke/tiles.jpg" // Texture #40 + +// Floor textures +texture 0 "noctua/ground/cobbles01.jpg" // Texture #41 +texture 0 "arcitool/pflaster2.jpg" +texture 0 "arcitool/gittersteine2.jpg" +texture 0 "makke/11-Brick.jpg" +texture 0 "makke/stein.jpg" +texture 0 "makke/br_tiles.jpg" +texture 0 "makke/c_tile.jpg" +texture 0 "makke/pebbles_01.jpg" +texture 0 "arcitool/sisal21.jpg" +texture 0 "makke/platten.jpg" // Texture #51 + +// Asphalt/concrete textures +texture 0 "noctua/ground/asph01.jpg" // Texture #52 +texture 0 "noctua/ground/asph02.jpg" +texture 0 "noctua/ground/asph03.jpg" +texture 0 "makke/asph_01.jpg" +texture 0 "DigitalFlux/dirty_asphalt_02.jpg" +texture 0 "DigitalFlux/dirty_asphalt_03.jpg" +texture 0 "makke/concrete.jpg" +texture 0 "makke/concrete_trim.jpg" +texture 0 "makke/concrete_trim_small.jpg" +texture 0 "noctua/ground/snowy03.jpg" +texture 0 "noctua/ground/snowy04.jpg" +texture 0 "noctua/ground/snowy05.jpg" +texture 0 "noctua/metal/iron05.jpg" +texture 0 "noctua/metal/iron05_b.jpg" +texture 0 "noctua/metal/iron01.jpg" +texture 0 "noctua/metal/zinc02.jpg" +texture 0 "noctua/metal/zinc03.jpg" +texture 0 "noctua/wall/plast02.jpg" +texture 0 "noctua/wall/conc01.jpg" +texture 0 "noctua/wall/conc02.jpg" +texture 0 "noctua/wall/conc05.jpg" +texture 0 "noctua/wall/wall02.jpg" // Texture #73 + +// Walls/ceiling/plaster textures +texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74 +texture 0 "arcitool/sichtbeton2.jpg" +texture 0 "noctua/ground/snowy02.jpg" +texture 0 "boeck/stone_013.jpg" +texture 0 "boeck/stone_014.jpg" +texture 0 "noctua/wall/plast01.jpg" +texture 0 "noctua/wall/plast03.jpg" +texture 0 "noctua/wall/plast04.jpg" +texture 0 "golgotha/5sqtunnelroad.jpg" +texture 0 "lemog/027metal.jpg" // Texture #83 + +// Metal textures +texture 0 "boeck/metal_019.jpg" // Texture #84 +texture 0 "boeck/metal_019_b.jpg" +texture 0 "lemog/036metal.jpg" +texture 0 "boeck/rolltor.jpg" +texture 0 "golgotha/hhroofgray.jpg" +texture 0 "golgotha/tunnel_ceiling.jpg" +texture 0 "golgotha/tunnel_ceiling_b.jpg" +texture 0 "zastrow/metal_overlaps.jpg" +texture 0 "zastrow/metal_plate_fill.jpg" +texture 0 "golgotha/metal_bumps2.jpg" +texture 0 "golgotha/metal_bumps3.jpg" +texture 0 "zastrow/metal_siding_kinks.jpg" +texture 0 "noctua/metal/zinc01.jpg" +texture 0 "noctua/metal/copper01.jpg" +texture 0 "noctua/metal/copper02.jpg" +texture 0 "noctua/metal/iron02.jpg" +texture 0 "noctua/metal/iron03.jpg" +texture 0 "noctua/metal/iron04.jpg" +texture 0 "noctua/metal/metbgr01.jpg" +texture 0 "noctua/metal/metbgr02.jpg" +texture 0 "noctua/metal/metbgr03.jpg" +texture 0 "noctua/metal/metbgr04.jpg" +texture 0 "noctua/metal/verdig01.jpg" +texture 0 "noctua/metal/brass01.jpg" +texture 0 "lemog/006metal.jpg" +texture 0 "grsites/metal020.jpg" // Texture #109 + +// Wood textures +texture 0 "boeck/wood_009.jpg" // Texture #110 +texture 0 "boeck/wood_010.jpg" +texture 0 "boeck/wood_017.jpg" +texture 0 "makke/wood_01.jpg" +texture 0 "makke/wood_01_b.jpg" +texture 0 "arcitool/n_f-natur2.jpg" +texture 0 "arcitool/Blockbohlen-natur.jpg" +texture 0 "arcitool/Zaun.jpg" +texture 0 "arcitool/Rundholz.jpg" +texture 0 "grsites/wood060.jpg" +texture 0 "noctua/wood/blinds01.jpg" +texture 0 "noctua/wood/fb_board.jpg" +texture 0 "noctua/wood/planks01.jpg" +texture 0 "noctua/wood/planks01_b.jpg" +texture 0 "noctua/wood/planks02.jpg" +texture 0 "noctua/wood/planks02_hor.jpg" +texture 0 "noctua/wood/planks02_trim.jpg" +texture 0 "noctua/wood/bark01.jpg" +texture 0 "noctua/wood/wood02.jpg" +texture 0 "noctua/wood/wood03.jpg" +texture 0 "noctua/wood/wood04.jpg" +texture 0 "lemog/063bois.jpg" +texture 0 "lemog/063bois_b.jpg" // Texture #132 + +// Mud/sand/grass textures +texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133 +texture 0 "craig_fortune/terrain/Grass_mossy.jpg" +texture 0 "craig_fortune/terrain/Grass_parched.jpg" +texture 0 "arcitool/Wiese3.jpg" +texture 0 "arcitool/Wiese6.jpg" +texture 0 "craig_fortune/terrain/Grass_lush.jpg" +texture 0 "craig_fortune/terrain/mud.jpg" +texture 0 "craig_fortune/terrain/Mud_thick.jpg" +texture 0 "makke/cracked_mud.jpg" +texture 0 "craig_fortune/terrain/sand_bleached.jpg" +texture 0 "zastrow/sub_sand.jpg" +texture 0 "DigitalFlux/light_brown_dirt_02.jpg" +texture 0 "DigitalFlux/dirt_pebbles_01.jpg" +texture 0 "DigitalFlux/light_brown_dirt_01.jpg" +texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg" +texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg" +texture 0 "makke/dirt_01.jpg" +texture 0 "makke/stuck1.jpg" +texture 0 "noctua/ground/mud01.jpg" +texture 0 "noctua/ground/pebble01.jpg" +texture 0 "noctua/ground/ground02.jpg" +texture 0 "noctua/ground/ground06.jpg" // Texture #154 + +// Rock/stone textures +texture 0 "arcitool/schotter1.jpg" // Texture #155 +texture 0 "arcitool/schotter2.jpg" +texture 0 "craig_fortune/terrain/Rock_cracked.jpg" +texture 0 "craig_fortune/terrain/rubble.jpg" +texture 0 "craig_fortune/terrain/Rock_rubble.jpg" +texture 0 "noctua/ground/snowy01.jpg" +texture 0 "makke/rock.jpg" +texture 0 "noctua/stone/stone18.jpg" +texture 0 "noctua/stone/stone02.jpg" +texture 0 "noctua/stone/stone03.jpg" +texture 0 "noctua/stone/stone04.jpg" +texture 0 "noctua/stone/stone05.jpg" +texture 0 "noctua/stone/stone06.jpg" +texture 0 "noctua/stone/stone07.jpg" +texture 0 "noctua/stone/stone08.jpg" +texture 0 "noctua/stone/stone09.jpg" +texture 0 "noctua/stone/stone12.jpg" +texture 0 "noctua/stone/stone13.jpg" +texture 0 "noctua/stone/stone15.jpg" +texture 0 "noctua/stone/stone16.jpg" +texture 0 "noctua/stone/stone17.jpg" +texture 0 "noctua/stone/marmor01.jpg" +texture 0 "noctua/stone/stone19.jpg" +texture 0 "noctua/wall/conc03.jpg" +texture 0 "noctua/wall/conc04.jpg" +texture 0 "noctua/wall/d_wall01.jpg" // Texture #180 + +// Carpet textures +texture 0 "noctua/textile/carpet04.jpg" // Texture #181 +texture 0 "noctua/textile/carpet01.jpg" +texture 0 "noctua/textile/carpet02.jpg" +texture 0 "noctua/textile/carpet03.jpg" +texture 0 "noctua/textile/burlap01.jpg" +texture 0 "noctua/textile/carpet05.jpg" // Texture #186 + +// Trim textures +texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187 +texture 0 "arcitool/Glasbausteine.jpg" +texture 0 "boeck/gully.jpg" +texture 0 "boeck/aircon2.jpg" +texture 0 "makke/aircon.jpg" +texture 0 "makke/aircon_sm.jpg" +texture 0 "golgotha/door.jpg" +texture 0 "makke/klappe.jpg" +texture 0 "makke/klappe2.jpg" +texture 0 "golgotha/klappe3.jpg" +texture 0 "makke/neuklappe.jpg" +texture 0 "golgotha/panel.jpg" +texture 0 "3dcafe/objects09_a.jpg" +texture 0 "golgotha/elecpanelstwo.jpg" +texture 0 "mitaman/various/metal_trim_4_v.jpg" +texture 0 "mitaman/various/metal_trim_4_h.jpg" +texture 0 "grsites/metal026.jpg" +texture 0 "zastrow/vent_cap.jpg" +texture 0 "mitaman/various/rgrates0006.jpg" +texture 0 "mitaman/various/large_plate.jpg" +texture 0 "makke/lampe.jpg" +texture 0 "makke/lampe_tile.jpg" +texture 0 "makke/lampe_tile_a.jpg" +texture 0 "makke/lampe_tile2.jpg" +texture 0 "makke/lampe_tile2_a.jpg" +texture 0 "makke/stairtrim.jpg" +texture 0 "makke/metalstair1.jpg" +texture 0 "makke/metalstair2.jpg" +texture 0 "zastrow/metal_siding_kinksb.jpg" +texture 0 "golgotha/window.jpg" +texture 0 "golgotha/windows.jpg" +texture 0 "zastrow/sub_window31.jpg" +texture 0 "zastrow/sub_window33.jpg" +texture 0 "zastrow/sub_window23.jpg" +texture 0 "zastrow/sub_window38.jpg" +texture 0 "3dcafe/door10.jpg" +texture 0 "3dcafe/door12.jpg" +texture 0 "3dcafe/door15.jpg" +texture 0 "3dcafe/door07.jpg" +texture 0 "zastrow/sub_doors512B05.jpg" +texture 0 "zastrow/sub_doors512A10.jpg" +texture 0 "zastrow/sub_doors512A16.jpg" +texture 0 "zastrow/sub_doors256nf_01.jpg" +texture 0 "3dcafe/objects08.jpg" // Texture #230 + +// Crate/box textures +texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231 +texture 0 "craig_fortune/crates/light.jpg" +texture 0 "zastrow/3wood_crate_03.jpg" +texture 0 "zastrow/2wood_crate_03.jpg" +texture 0 "zastrow/2wood_crate_10.jpg" +texture 0 "zastrow/2wood_crate_12.jpg" +texture 0 "zastrow/3wood_crate_02.jpg" +texture 0 "zastrow/2wood_crate_02.jpg" +texture 0 "zastrow/3wood_crate_10.jpg" +texture 0 "zastrow/3wood_crate_12.jpg" +texture 0 "zastrow/wood_crate_02.jpg" +texture 0 "zastrow/wood_crate_03.jpg" +texture 0 "zastrow/wood_crate_10.jpg" +texture 0 "zastrow/wood_crate_12.jpg" +texture 0 "makke/box_2.jpg" +texture 0 "makke/box_4.jpg" +texture 0 "makke/box_3.jpg" +texture 0 "golgotha/smallsteelbox.jpg" // Texture #248 + +// Additional textures +texture 0 "drunkenM/rock_wall1.jpg" // Texture #249 +texture 0 "makke/rb_window.jpg" + + + +// The below textures are in the AssaultCube package, but are not actually in the config file because their design is +// specific to the map they were made for or because there are only 256 texture slots available and we don't want to +// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to +// stay aware of the 256 slot limit. + +// texture 0 "dog/texture08.jpg" +// texture 0 "misterfloppy/keller/exit_sign.jpg" +// texture 0 "misterfloppy/keller/gully.jpg" +// texture 0 "misterfloppy/keller/door_panel.jpg" +// texture 0 "misterfloppy/keller/aircon.jpg" +// texture 0 "misterfloppy/keller/light.jpg" +// texture 0 "misterfloppy/keller/light2.jpg" +// texture 0 "misterfloppy/keller/door_01.jpg" +// texture 0 "misterfloppy/keller/door_02.jpg" +// texture 0 "misterfloppy/keller/door_03.jpg" +// texture 0 "johnsolo/bluewoody1.jpg" +// texture 0 "johnsolo/bluewoody2.jpg" +// texture 0 "johnsolo/shutters.jpg" +// texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting. +// texture 0 "makke/concrete_trim_vert.jpg" +// texture 0 "makke/snow.jpg" +// texture 0 "makke/special_stone15.jpg" +// texture 0 "noctua/wall/wall01.jpg" +// texture 0 "wotwot/urban/electric2.jpg" +// texture 0 "wotwot/urban/electric2_bla.jpg" +// texture 0 "wotwot/urban/asphalt1_l.jpg" +// texture 0 "wotwot/urban/metaltrim1_ver.jpg" +// texture 0 "wotwot/urban/metaltrim1_hor.jpg" +// texture 0 "mayang/door3.jpg" +// texture 0 "mayang/airvent1.jpg" +// texture 0 "wotwot/urban/ventilation1.jpg" +// texture 0 "mayang/grill2_s.jpg" +// texture 0 "wotwot/urban/cableshelf1_s_hor.jpg" +// texture 0 "wotwot/urban/cableshelf1_m_hor.jpg" +// texture 0 "mayang/hatch1.jpg" +// texture 0 "mayang/manhole1.jpg" +// texture 0 "makke/door_metal.jpg" +// texture 0 "makke/door_rust.jpg" +// texture 0 "wotwot/urban/cableshelf1_l_hor.jpg" +// texture 0 "wotwot/urban/cableshelf1_s_ver.jpg" +// texture 0 "wotwot/urban/cableshelf1_m_ver.jpg" +// texture 0 "wotwot/urban/cableshelf1_l_ver.jpg" +// texture 0 "wotwot/urban/electric4.jpg" +// texture 0 "wotwot/urban/electric4_bla.jpg" +// texture 0 "wotwot/urban/electric3.jpg" +// texture 0 "wotwot/urban/electric3_bla.jpg" +// texture 0 "wotwot/urban/electric1.jpg" +// texture 0 "wotwot/urban/electric1_bla.jpg" +// texture 0 "openfootage/stonewall_4.jpg" +// texture 0 "craig_fortune/crates/light_weathered_desert3.jpg" +// texture 0 "makke/douze.jpg" +// texture 0 "makke/clayceiling.jpg" +// texture 0 "makke/rattrap/rb_box_01.jpg" +// texture 0 "makke/rattrap/rb_box_02.jpg" +// texture 0 "makke/rattrap/rb_box_03.jpg" +// texture 0 "makke/rattrap/rb_box_04.jpg" +// texture 0 "makke/rattrap/rb_box_05.jpg" +// texture 0 "makke/rattrap/rb_box_06.jpg" +// texture 0 "mayang/rb_bricks_01.jpg" +// texture 0 "mayang/rb_bricks_02.jpg" +// texture 0 "mayang/rb_bricks_03.jpg" +// texture 0 "makke/rattrap/rb_concrete.jpg" +// texture 0 "zastrow/rb_box_07.jpg" +// texture 0 "golgotha/rb_trim_03.jpg" +// texture 0 "noctua/ground/rb_trim_01.jpg" +// texture 0 "makke/rb_trim_02.jpg" +// texture 0 "makke/rb_window2.jpg" +// texture 0 "nieb/asphaltdamaged0043_1_l.jpg" // START: Nieb's new textures... +// texture 0 "nieb/b10woods003.jpg" +// texture 0 "nieb/b15walls031b.jpg" +// texture 0 "nieb/b19walls261.jpg" +// texture 0 "nieb/b2metals0052.jpg" +// texture 0 "nieb/b2walls094.jpg" +// texture 0 "nieb/b3_walls149.jpg" +// texture 0 "nieb/b3_walls154.jpg" +// texture 0 "nieb/b3_walls155.jpg" +// texture 0 "nieb/b8walls007b.jpg" +// texture 0 "nieb/brickolddirty0009.jpg" +// texture 0 "nieb/brickolddirty0015.jpg" +// texture 0 "nieb/brickround0047_6.jpg" +// texture 0 "nieb/bricksmall0007.jpg" +// texture 0 "nieb/bricksmall0060.jpg" +// texture 0 "nieb/bricksmall0067.jpg" +// texture 0 "nieb/bricksmall0073.jpg" +// texture 0 "nieb/bricksmall0077.jpg" +// texture 0 "nieb/bricksmall0201.jpg" +// texture 0 "nieb/bricksmall0247.jpg" +// texture 0 "nieb/bricksmalldirty0136.jpg" +// texture 0 "nieb/concretebare0154_3.jpg" +// texture 0 "nieb/doorsgarage0195.jpg" +// texture 0 "nieb/doorsindustrial0183.jpg" +// texture 0 "nieb/dsc20041018_154255_48.jpg" +// texture 0 "nieb/dscf1764.jpg" +// texture 0 "nieb/grass-dirt_1.jpg" +// texture 0 "nieb/grass-dirt_2.jpg" +// texture 0 "nieb/hedges0049_m.jpg" +// texture 0 "nieb/img_0053.jpg" +// texture 0 "nieb/img_0060.jpg" +// texture 0 "nieb/img_0576.jpg" +// texture 0 "nieb/img_0579.jpg" +// texture 0 "nieb/metalcontainers0010.jpg" +// texture 0 "nieb/metalcontainers0010-rotate.jpg" +// texture 0 "nieb/metalcontainers0099.jpg" +// texture 0 "nieb/pd-texture-bigstone-wall-2.jpg" +// texture 0 "nieb/planksold0001.jpg" +// texture 0 "nieb/planksold0002.jpg" +// texture 0 "nieb/planksold0290.jpg" +// texture 0 "nieb/plastercoloured0158.jpg" +// texture 0 "nieb/rock_02.jpg" +// texture 0 "nieb/rooftilesceramicold0031.jpg" +// texture 0 "nieb/rooftilesceramicold0080_2.jpg" +// texture 0 "nieb/rooftilesceramicold0080.jpg" +// texture 0 "nieb/rooftilesceramicold0093_2.jpg" +// texture 0 "nieb/rooftilesceramicold0093.jpg" +// texture 0 "nieb/stone_rock_texture.jpg" +// texture 0 "nieb/tt7020275_2.jpg" +// texture 0 "nieb/tt7020275_in.jpg" +// texture 0 "nieb/tt7020275.jpg" +// texture 0 "nieb/tt7040134.jpg" +// texture 0 "nieb/tt7040146.jpg" +// texture 0 "nieb/various0353.jpg" +// texture 0 "nieb/vents0076.jpg" // END: Nieb's new textures... +// texture 0 "3dcafe/door07_a.jpg" +// texture 0 "3dcafe/door10_a.jpg" +// texture 0 "toca/patchygrass.jpg" +// texture 0 "toca/pebbles1.jpg" +// texture 0 "toca/pebbles2.jpg" +// texture 0 "toca/pebbles3.jpg" +// texture 0 "toca/frozenground1.jpg" +// texture 0 "toca/snow1.jpg" +// texture 0 "toca/frozenground2.jpg" +// texture 0 "toca/dirt1.jpg" +// texture 0 "toca/sand1.jpg" +// texture 0 "toca/ice1.jpg" +// texture 0 "toca/oldwall.jpg" +// texture 0 "toca/droppedceiling.jpg" +// texture 0 "jamz/new_bricks_3.jpg" +// texture 0 "makke/box_2_1.jpg" +// texture 0 "boeufmironton/fence_rusty.jpg" // alternative texture for "fence_chainlink" mapmodels set + +mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up! + +mapsound "ambience/cavedrip.ogg" -1 // 0 +mapsound "ambience/distant_cars.ogg" -1 // 1 +mapsound "ambience/hum01.ogg" -1 // 2 +mapsound "ambience/hum02.ogg" -1 // 3 +mapsound "ambience/night_crickets.ogg" -1 // 4 +mapsound "ambience/water.ogg" -1 // 5 +mapsound "ambience/wind.ogg" -1 // 6 +mapsound "ambience/t_aircond.ogg" -1 // 7 +mapsound "ambience/t_compressor.ogg" -1 // 8 +mapsound "ambience/t_crow.ogg" -1 // 9 +mapsound "ambience/t_dogs01.ogg" -1 // 10 +mapsound "ambience/t_helicopter.ogg" -1 // 11 +mapsound "ambience/t_hum01.ogg" -1 // 12 +mapsound "ambience/t_hum02.ogg" -1 // 13 +mapsound "ambience/t_hum03.ogg" -1 // 14 +mapsound "ambience/t_hum04.ogg" -1 // 15 +mapsound "ambience/t_night_dog.ogg" -1 // 16 +mapsound "ambience/t_night01.ogg" -1 // 17 +mapsound "ambience/t_night02.ogg" -1 // 18 +mapsound "ambience/t_radio_comms.ogg" -1 // 19 +mapsound "ambience/t_radio_static.ogg" -1 // 20 +mapsound "ambience/t_satcoms.ogg" -1 // 21 +mapsound "ambience/t_sludge.ogg" -1 // 22 +mapsound "ambience/t_static01.ogg" -1 // 23 +mapsound "ambience/t_static02.ogg" -1 // 24 +mapsound "ambience/t_vent01.ogg" -1 // 25 +mapsound "ambience/t_vent02.ogg" -1 // 26 +mapsound "ambience/t_water_owl.ogg" -1 // 27 +mapsound "ambience/t_water01.ogg" -1 // 28 +mapsound "ambience/t_waterdrip.ogg" -1 // 29 +mapsound "ambience/t_wind.ogg" -1 // 30 +mapsound "ambience/t_waterpipe01.ogg" -1 // 31 +mapsound "ambience/t_waterpipe02.ogg" -1 // 32 +mapsound "ambience/warningalarm01.ogg" -1 // 33 +mapsound "ambience/t_gastank.ogg" -1 // 34 +mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels. +mapsound "ambience/t_factory01.ogg" -1 // 36 +mapsound "ambience/t_vents.ogg" -1 // 37 +mapsound "ambience/t_waterfront.ogg" -1 // 38 +mapsound "ambience/t_generator.ogg" -1 // 39 +mapsound "ambience/t_electricbuzz.ogg" -1 // 40 +mapsound "ambience/t_alarm01.ogg" -1 // 41 +mapsound "ambience/flies.ogg" -1 // 42 +mapsound "ambience/deserthawk.ogg" -1 // 43 +mapsound "ambience/owl.ogg" -1 // 44 +mapsound "ambience/citynoisebirds.ogg" -1 // 45 diff --git a/config/menus_edit.cfg b/config/menus_edit.cfg index 65f87fcb..abdf0353 100644 --- a/config/menus_edit.cfg +++ b/config/menus_edit.cfg @@ -110,18 +110,18 @@ newmenu skymaps menuinit [ echo Please read: (red)/docs/mapediting5.html to find out how to PERMANENTLY add a custom skymap to your map... ] -menuitem (_ [At sea skymap]) [ loadsky "textures/skymaps/kothic/atsea" ] -menuitem (_ [Canyons1 skymap]) [ loadsky "textures/skymaps/ladynighthawk/inhcanyons1" ] -menuitem (_ [Graveyard skymap]) [ loadsky "textures/skymaps/socksky/grave" ] -menuitem (_ [Ice Station skymap]) [ loadsky "textures/skymaps/iceflow/iceflow" ] -menuitem (_ [Mountain skymap]) [ loadsky "textures/skymaps/makke/mountain" ] -menuitem (_ [Nightball skymap]) [ loadsky "textures/skymaps/socksky/nightball" ] -menuitem (_ [Powerlines skymap]) [ loadsky "textures/skymaps/humus/powerlines" ] -menuitem (_ [Rocky skymap]) [ loadsky "textures/skymaps/makke/rocky" ] -menuitem (_ [Sand skymap]) [ loadsky "textures/skymaps/makke/sand" ] -menuitem (_ [Steini2 skymap]) [ loadsky "textures/skymaps/steini/steini2" ] -menuitem (_ [Steini3 skymap]) [ loadsky "textures/skymaps/steini/steini3" ] -menuitem (_ [Steini4 skymap]) [ loadsky "textures/skymaps/steini/steini4" ] +menuitem (_ [At sea skymap]) [ loadsky "kothic/atsea" ] +menuitem (_ [Canyons1 skymap]) [ loadsky "ladynighthawk/inhcanyons1" ] +menuitem (_ [Graveyard skymap]) [ loadsky "socksky/grave" ] +menuitem (_ [Ice Station skymap]) [ loadsky "iceflow/iceflow" ] +menuitem (_ [Mountain skymap]) [ loadsky "makke/mountain" ] +menuitem (_ [Nightball skymap]) [ loadsky "socksky/nightball" ] +menuitem (_ [Powerlines skymap]) [ loadsky "humus/powerlines" ] +menuitem (_ [Rocky skymap]) [ loadsky "makke/rocky" ] +menuitem (_ [Sand skymap]) [ loadsky "makke/sand" ] +menuitem (_ [Steini2 skymap]) [ loadsky "steini/steini2" ] +menuitem (_ [Steini3 skymap]) [ loadsky "steini/steini3" ] +menuitem (_ [Steini4 skymap]) [ loadsky "steini/steini4" ] _closestenttypestatus = 0