different s3 bug workaround

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-11-25 05:17:41 +00:00
parent daf3f5f090
commit 38748de8fa
2 changed files with 2 additions and 6 deletions
-3
View File
@@ -39,7 +39,6 @@ int glext(char *ext)
COMMAND(glext, ARG_1EST);
VAR(ati_mda_bug, 0, 0, 1);
VAR(s3_dlist_bug, 0, 0, 1);
void gl_checkextensions()
{
@@ -50,8 +49,6 @@ void gl_checkextensions()
conoutf("Renderer: %s (%s)", renderer, vendor);
conoutf("Driver: %s", version);
if(strstr(vendor, "S3 Graphics")) s3_dlist_bug = 1;
if(strstr(exts, "GL_EXT_texture_env_combine") || strstr(exts, "GL_ARB_texture_env_combine")) hasTE = true;
else conoutf("WARNING: cannot use overbright lighting, using old lighting model!");