From 38d88602aa004df512ee5bfb0c5e3679cd17158d Mon Sep 17 00:00:00 2001 From: aurhat Date: Fri, 18 Jul 2014 11:33:42 +0200 Subject: [PATCH] Drop activated grenade, when player switches to edit mode --- source/src/editing.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/src/editing.cpp b/source/src/editing.cpp index 4243a1d9..f858ea8b 100644 --- a/source/src/editing.cpp +++ b/source/src/editing.cpp @@ -51,6 +51,7 @@ void toggleedit(bool force) player1->state = player1->state==CS_SPECTATE?CS_SPECTATE:(editing ? CS_EDITING : CS_ALIVE); if(editing && player1->onladder) player1->onladder = false; if(editing && (player1->weaponsel->type == GUN_SNIPER && ((sniperrifle *)player1->weaponsel)->scoped)) ((sniperrifle *)player1->weaponsel)->onownerdies(); // or ondeselecting() + if(editing && (player1->weaponsel->type == GUN_GRENADE)) ((grenades *)player1->weaponsel)->onownerdies(); if(!force) addmsg(SV_EDITMODE, "ri", editing); }